Do you powerfist your tac squads? - Wargaming Forum and Wargamer Forums
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post #1 of 48 (permalink) Old 01-27-10, 09:55 PM Thread Starter
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Default Do you powerfist your tac squads?

Powerfists for tac squads? I thought that using them would be a no-brainer, but I'm not so sure anymore. On the one hand, it gives the squad a lot more versatility what is what tacs are all about. On the other hand, it's an expensive upgrade to a unit that I don't really want to be in CC that often, and could just give the sarge melta bombs if I was worried about being tied down by dreads and kans. Any opinions?
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post #2 of 48 (permalink) Old 01-27-10, 10:08 PM
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Yes, oh dear god yes.

Try getting stuck in melee with a dreadnought or a Wraithlord once, and just watching your men DO NOTHING, until they all die.

That and knocking out tanks is a bonus



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post #3 of 48 (permalink) Old 01-27-10, 10:15 PM
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As a rule, which i have adhered to since the start of 4th edition. if you have the option of getting a power fist or anything double strength into a squad then do it. might not be worthwhile for guard but there you go, i dont play guard. Its not just tanks or dreads you have to worry about. its the wounding where the fist comes into its own. if you hit with a fist your going to wound aswell (well, 1in6) power weapons you dont. sure u get 4 attacks. 2 hit 1 wound by my math. fist either 1 or 2 hits so that 1 or 2 wounds. so you get a better chnance to hurt meq. that combined with being able to hurt vehicles, mc and dreads reliably. by taking meltabombs your not really doing anything other than hurting tanks that you can hit with the nade. dreads you need a 6 to place it on the walker so its not going to do that much to stop your guys dying horribly in the claws of a big dead rust bucket... always always always take a fist.

As for the statement that hes a pussy in close combat... ignore that. He shreds things. Nothing with Str 10, 5 attacks that ignore invunerable saves should be called a pussy. - JackalMJ

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post #4 of 48 (permalink) Old 01-27-10, 10:24 PM
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Always hitting back armour with S8 is nice.
Able to get 3 attacks instead of 1 against Dreads is nice.
Able to instant-kill any T4 creature (SM Characters, Nid Warriors etc) is nice.
Able to ignore FnP and Armour Saves is nice.

That's an awful lot of nice for 25pts in my mind. Totally worth it. Especially when the alternative is to pay 10pts and only get the last ability.

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post #5 of 48 (permalink) Old 01-27-10, 10:26 PM
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Quote:
Originally Posted by Taggerung View Post
Yes, oh dear god yes.

Try getting stuck in melee with a dreadnought or a Wraithlord once, and just watching your men DO NOTHING, until they all die.

That and knocking out tanks is a bonus
Well actually models can use grenades and bombs against dreadnoughts. They no longer have to wait for them to be immobilized.

That being siad, I advocate using a powerfist in every squad, tac or otherwise. Yes, watching a Tac squad die slowly to a Wraithlord really sux. However the real reason I love them so much is that 5th promotes more assaulting multiple units. It is fun to watch an assault squad (or Tac squad) with Powerfist assault a unit of enemy troops and an enemy tank at the same time.

I once had a 10 man assault squad (with Powerfist) assault a space wolf blood claw squad and a lascannon predator. The powerfist tore open the predator while the assault squad tore up the blood claws.

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post #6 of 48 (permalink) Old 01-27-10, 10:36 PM
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I once had a 10 man assault squad (with Powerfist) assault a space wolf blood claw squad and a lascannon predator. The powerfist tore open the predator while the assault squad tore up the blood claws.
that, my friend, is the name of the game! a perfect reason i cant believe i didnt think of in my 1st post considering i do it all the time... hell its a great use of thunderwolf cavalry! 5 wolfves, 3 dead rhino's, 1 turn. lol.
and no, next turn they were fine(ly spread on the floor)

As for the statement that hes a pussy in close combat... ignore that. He shreds things. Nothing with Str 10, 5 attacks that ignore invunerable saves should be called a pussy. - JackalMJ

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post #7 of 48 (permalink) Old 01-27-10, 11:42 PM
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any tactician will tell you that powerfists add more tactical value to a tactical unit such as tactical squads (sorry i counlt resist)
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post #8 of 48 (permalink) Old 01-28-10, 12:18 AM
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depends, power weapons look better, and there not as embarrassing when power fisting someones rear

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post #9 of 48 (permalink) Old 01-28-10, 01:16 AM
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I have always used power fists there always worth the points, just think if you destroy a dread or something like that then your fist has made the points back, power weapons are good vsing guard or eldar where there low Str doesn't matter

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post #10 of 48 (permalink) Old 01-28-10, 06:57 AM
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Originally Posted by MJayC50 View Post
that, my friend, is the name of the game! a perfect reason i cant believe i didnt think of in my 1st post considering i do it all the time... hell its a great use of thunderwolf cavalry! 5 wolfves, 3 dead rhino's, 1 turn. lol.
and no, next turn they were fine(ly spread on the floor)
You're welcome. Playing Blood Angels I require even more tactical flexibility from my units of troops than most armies. I look for multiple assault opportunities from my squads to get at armor.

I love the look on opponent's faces when I say, "I'm going to multiple assault your unit and tank".

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