Space Marine Review: The Hunter Killer Missile - Wargaming Forum and Wargamer Forums
40k Tactics Discuss the art of war in the 41st millenium. Exceptional topics will be stickied.

Reply
 
LinkBack Thread Tools Display Modes
post #1 of 26 (permalink) Old 01-01-10, 09:23 AM Thread Starter
Senior Member
 
JackalMJ's Avatar
 
Join Date: Nov 2009
Posts: 202
Reputation: 1
Default Space Marine Review: The Hunter Killer Missile

Happy New Year everyone. I've decided as part of the new year to post a series of discussions here on various units or upgrades. Just a general place to discuss and review units. I'm focusing on Space Marines because thats my new army and fully encourage others to focus on other races in other topics.

Todays topic is "The Hunter Seeker" missle. I've looked at this upgrade for vechiles and tried to bend my mind into ways to use it. I actually quiet like the look of the model itself, a missle launcher mounted on my Rhino looks pretty cool, but sadly I consider this a waste of points.

For those unfamilar with it its an unlimited range, one use, Krak missle for 10 points. 10 points seems pretty damn high for a one shot missle launcher. Its problem is that its barely strong enough to hurt transports, has a so so chance against a dreadnaught and doesnt seem worth firing into a squad of MEQs.

All in all I'd say its a waste of points and not worth taking... but what if...

Stick one on a land raider, one on each of your two dreadnaughts (for example) and two on your Rhino's. Thats 5 unlimited range missles. On round one you could unleash a barrage on your enemies transports, or some heavy weapons squad for example that would normally be out of you range. Could give you an advantage.

So, whats your views and opinons on this upgrade?
JackalMJ is offline  
Sponsored Links
Advertisement
 
post #2 of 26 (permalink) Old 01-01-10, 09:38 AM
Senior Member
 
NagashKhemmler's Avatar
NagashKhemmler's Flag is: Australia
 
Join Date: Apr 2009
Location: Adelaide, Australia
Posts: 630
Reputation: 1
Default

Worthwhile on certain AT platforms as they increase your shooting in a turn by a marked amount, enough sometimes to make a difference, often not. I take them with my guard on vanquishers, due to the bs4 and +1 to penetration, not on any other vehicles.
NagashKhemmler is offline  
post #3 of 26 (permalink) Old 01-01-10, 11:04 AM
Senior Member
Sytus's Flag is: Ireland
 
Join Date: Aug 2009
Posts: 280
Reputation: 1
Default

It adds firepower to a vehicle with very little in the way of shooting(rhino), so that' something.




Dub-Hammer,Wargaming For The Emerald Isle![/B]

Clicky-click!...please.
Sytus is offline  
 
post #4 of 26 (permalink) Old 01-01-10, 11:39 AM
Senior Member
 
Ryuzaki's Avatar
 
Join Date: Nov 2009
Posts: 206
Reputation: 1
Default

If I played space marines I'd chuck 'em on my rhinos, flank the opponant on either side then fire at their vehicles' side armour.

I can read your mind. Right now you think I'm lying.

games from August 2009 - now
w/d/l
21/4/6

Check out my black legion W.I.P

GENERATION 7: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
Ryuzaki is offline  
post #5 of 26 (permalink) Old 01-01-10, 12:03 PM
Senior Member
 
chromedog's Avatar
chromedog's Flag is: Australia
 
Join Date: Nov 2007
Location: Newcastle, OZ
Posts: 2,410
Default

It's Hunter-Killer missile, not Hunter Seeker.

It's an extra weapon that has to be destroyed in order to stop your tank firing (if unfired).
Just like that second storm bolter on a rhino.

Can SM dreads take HKs? (I know the ironclad can take 2 of them, and GK dreads can).

Hey! Where'd ... Everybody ... go?
chromedog is offline  
post #6 of 26 (permalink) Old 01-01-10, 12:06 PM Thread Starter
Senior Member
 
JackalMJ's Avatar
 
Join Date: Nov 2009
Posts: 202
Reputation: 1
Default

Quote:
Originally Posted by NagashKhemmler View Post
Worthwhile on certain AT platforms as they increase your shooting in a turn by a marked amount, enough sometimes to make a difference, often not. I take them with my guard on vanquishers, due to the bs4 and +1 to penetration, not on any other vehicles.
Interesting, is this +1 penetration a bonus from the vanquisher?

Quote:
Originally Posted by Ryuzaki View Post
If I played space marines I'd chuck 'em on my rhinos, flank the opponant on either side then fire at their vehicles' side armour.
This is an idea i've been toying with myself. Right now my Rhino's have stormbolters on them.. cause their cheap and something with armor might as well have at least one gun. I've toyed with the idea though of doing somehting similar to what you say. Drive a terminator filled land raider down the middle and Rhinos off to either side to get troops to objects/quartesr. As a bonus, shot hunter seekers at side armor.

Like I side, I love the look of it mounted on a rhino's roof but 20 pts is a lot to just waste.
JackalMJ is offline  
post #7 of 26 (permalink) Old 01-02-10, 11:04 AM Thread Starter
Senior Member
 
JackalMJ's Avatar
 
Join Date: Nov 2009
Posts: 202
Reputation: 1
Default

Quote:
Originally Posted by chromedog View Post
It's Hunter-Killer missile, not Hunter Seeker.

It's an extra weapon that has to be destroyed in order to stop your tank firing (if unfired).
Just like that second storm bolter on a rhino.

Can SM dreads take HKs? (I know the ironclad can take 2 of them, and GK dreads can).
Your right of course, I dont know where i got Hunter Seeker from. Thats a good point to its an extra weapon to be destroyed before the tank goes boom, but how often does that really come into play and is it worth the 10 points?
JackalMJ is offline  
post #8 of 26 (permalink) Old 01-02-10, 11:19 AM
Senior Member
 
torealis's Avatar
torealis's Flag is: United Kingdom
 
Join Date: Dec 2006
Location: London, UK
Posts: 2,512
Default

don't think of them as individual weapons, ask yourself instead, "is it worth 90 pts to take out a predator/leman russ/whatever tank"

so on a tank heavy army, it's worth taking as many as you can.

individually? I'm not so sure.


Last edited by torealis; 01-02-10 at 11:22 AM.
torealis is offline  
post #9 of 26 (permalink) Old 01-02-10, 03:05 PM
Senior Member
 
njfed's Avatar
njfed's Flag is: USA
 
Join Date: Jan 2008
Location: Atlantic City, NJ
Posts: 365
Reputation: 1
Default

I run an IC dread with HK and Melta in a drop pod. That HK has saved my ass a few times when the melta misses.

As for taking five of them for a first turn HK spamfest, think about how nice it would work against Eldar vehicles or bigger bugs.

Yes, I will be using the lash on that unit again so I may touch your models a second time.
njfed is offline  
post #10 of 26 (permalink) Old 01-02-10, 03:25 PM
Senior Member
 
FORTHELION's Avatar
FORTHELION's Flag is: Ireland
 
Join Date: Nov 2009
Location: dundalk
Posts: 581
Reputation: 2
Default

i have 2 on my ironclad i blew up my my brothers predator first shot and also took out 3 of his combat squad behind it in the explosion so all in all 10 points well spent.
FORTHELION is offline  
Reply

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Warhammer 40K > 40k Tactics

Quick Reply
Message:
Options

Register Now



In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Password
Please enter a password for your user account. Note that passwords are case-sensitive.

Password:


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:
OR

Log-in










Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode



Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

 
For the best viewing experience please update your browser to Google Chrome