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post #1 of 64 (permalink) Old 12-14-09, 03:58 AM Thread Starter
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Know thy enemy.

just thought id start a thread discussing general tactics and facts about different armies.
it would have really helped me in the early years. it also slightly annoys me when you fight someone and they don't have the vaguest idea about what they are facing. so, post things you know about armies you play with and/or against (obvious or not).
i'll start:

DA have deathwing terminators as troops when they have a certain charcter present.

DA can have bikes as troops if they have a certain character present.

BA have assault marines as troops.

don't split up you army against eldar.

NEVER let eldar banshees charge you (they fight at initiative 10)

don't deep strike near an inquisitor with mystics

thats all i can be bothered remembering for now

I liked Blood Angels before they were cool

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post #2 of 64 (permalink) Old 12-14-09, 10:28 PM
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Thou shalt not underestimate Assault Terminators, for thine arse shall be raept by their Thunder Hammers

Thou shalt not assume that one rapid firing squad in thine army is enough.

Thou shalt not underestimate the Rune Priest's power to cancel thy own.

Thou shalt not underestimate Logan Grimnar, for he is asskickery incarnate.

Thou shalt not leave home without Obliterators, for even though they reeketh of cheddar, they areth the very best thine Heavy Support haveth to offer.

Thou shalt not look down upon Gift of Chaos, for there is nothing like a Necron Lord on a Destroyer Body becoming a pile of violent goo. (I speaketh from experience)

Thou shalt not assume that the Leman Russes are the greatest threat in the IG army. Their heavy weapons and command squads are key.

Thou shalt not assume that you need only kill a squad of Gaunts once, for they are Without Number; consequently, your Heavy Bolter and Demolisher Cannon rounds must be without number also.

Thou shalt not become a crybaby when the Gods turn their gaze away from you and thou rolleth ones like they areth earning thou money. Thou shalt acccept thine defeat and implore the Gods that they may go easy on thine arse next time.

I guess thats all the wisdom I can think of right now. I wish I knew all this before I learned them the hard way.

The fool, the coward, and the ignorant proclaim that the warp is a realm of unknowable peril and indescribable terror, that it is the hell of countless ancient myths and legends. This is a lie, told by those whose authority is based on lies, to keep the masses terrified of the unknown. The warp is limitless power and its secrets are infinite; it is knowledge and strength, life and death, and the untapped potential to make and remake worlds. It takes only the discipline and the will to shape it; those who lack that clarity of purpose are liable to be shaped by it instead.

- Ahzek Ahriman of the Thousand Sons
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post #3 of 64 (permalink) Old 12-14-09, 11:04 PM
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If we're really going to construct a guide against every army, we'll need to do it in a more structured manner than just listing miscellaneous tips. We'd almost need a separate thread for each race and then post links to each thread in a master thread.
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post #4 of 64 (permalink) Old 12-14-09, 11:05 PM
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Quote:
Originally Posted by raverboi View Post
NEVER let eldar banshees charge you (they fight at initiative 10)
First round of combat it says, they don't have to charge you for it to work.


In other news.

When an AP2 weapon will only double the chance of the enemy failing their save, shoot it at something else.

Spread your units around, or you will be covered in pie.

Korothis has +rep.

Dark Eldar are fast, try to shoot them.

Tyranids are numerous, run.

Orks are green, give them something for nausea.
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post #5 of 64 (permalink) Old 12-14-09, 11:20 PM
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Quote:
Originally Posted by Winterous View Post
First round of combat it says, they don't have to charge you for it to work.


In other news.

When an AP2 weapon will only double the chance of the enemy failing their save, shoot it at something else.

Spread your units around, or you will be covered in pie.

Korothis has +rep.

Dark Eldar are fast, try to shoot them.

Tyranids are numerous, run.

Orks are green, give them something for nausea.














Okay, okay, I'm going to sleep now...

The fool, the coward, and the ignorant proclaim that the warp is a realm of unknowable peril and indescribable terror, that it is the hell of countless ancient myths and legends. This is a lie, told by those whose authority is based on lies, to keep the masses terrified of the unknown. The warp is limitless power and its secrets are infinite; it is knowledge and strength, life and death, and the untapped potential to make and remake worlds. It takes only the discipline and the will to shape it; those who lack that clarity of purpose are liable to be shaped by it instead.

- Ahzek Ahriman of the Thousand Sons
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post #6 of 64 (permalink) Old 12-14-09, 11:44 PM
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If you've shot a unit of 10 bloodletters down to 5, keep shooting them (5 blodletters on the charge = 6-7 dead marines)

Take lash of submission, you'll thank me later

No, your master of the ordinance won't hit anything with his pie plates

Don't try and out shoot Tau. It won't work

Don't fire a frag missile at space marines when you can use krak

Crack and krak are two seperate things (though both can be deadly children)

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post #7 of 64 (permalink) Old 12-15-09, 12:18 AM
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Quote:
Originally Posted by Khorothis View Post














Okay, okay, I'm going to sleep now...
O_.
I think my head just lolsploded!
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post #8 of 64 (permalink) Old 12-15-09, 12:27 AM
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That's enough spam, gentlemen.
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post #9 of 64 (permalink) Old 12-15-09, 06:29 AM
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Quote:
Originally Posted by Katie Drake View Post
That's enough spam, gentlemen.
Guess we're settled on whats for breakfast then.

Another thing that came to my mind this morning was that you shouldn't underestimate simple SM Terminators either. Same goes for Assault Cannons.

Oh, and more importantly:

Thou shalt not leave thine Daemon Prince alone to face a squad of Genestealers, for he shall be torn apart, literally. (Happened to me once; though thats the only thing my opponent could kill or even do damage to, and I wiped him out by turn 5 )

The fool, the coward, and the ignorant proclaim that the warp is a realm of unknowable peril and indescribable terror, that it is the hell of countless ancient myths and legends. This is a lie, told by those whose authority is based on lies, to keep the masses terrified of the unknown. The warp is limitless power and its secrets are infinite; it is knowledge and strength, life and death, and the untapped potential to make and remake worlds. It takes only the discipline and the will to shape it; those who lack that clarity of purpose are liable to be shaped by it instead.

- Ahzek Ahriman of the Thousand Sons
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post #10 of 64 (permalink) Old 12-16-09, 06:38 AM Thread Starter
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big tip, getting pissy when the enemy has a speccy rule in black and white that absolutely rapes you, learn from it and play to accomadate for it next time

on a completely different topic, expect something to be thrown at you when you charge someone with a 10 man death company and a chaplain without them knowing what death company are

I liked Blood Angels before they were cool

"infantry, whose only function in Epic is to provide valuable traction to Titans walking across snowy paths."


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