necrons in need of dire help - Page 3 - Wargaming Forum and Wargamer Forums
40k Tactics Discuss the art of war in the 41st millenium. Exceptional topics will be stickied.

Reply
 
LinkBack Thread Tools Display Modes
post #21 of 33 (permalink) Old 10-26-09, 11:41 AM
WFB Moderator
 
Tim/Steve's Avatar
Tim/Steve's Flag is: United Kingdom
 
Join Date: Jan 2009
Location: Worcestershire, UK
Posts: 8,248
Reputation: 13
Default

Quote:
Originally Posted by Concrete Hero View Post
You mean like your overrating a T3 swarm with a 5+ save and no Necron special rule?

You must be damn unlucky to lose 3 Units of Wraiths a turn, thats 9 3+ Inv saves with a double WBB.
You only get a double WBB if you dont die... 27 bolt gun, 54 lasgun or 24 fleshborer shots should kill them (hell my dakka tyrant should eaily kill them in 1 turn if you come within 18" + 6" move). Ok yes I didnt bother including the lord in this so you'll actually need more shots but you get the point- a relatively small amount of short ranged firepower will kill these guys easily.
Multiple units is harder to get rid of but still not hard (and if you portal them they'll normally be too far away to charge.. the monolith cant keep up with them).

Scarabs are a hell of a lot harder to kill- in the open they are 3W instead of a 3+inv and 1 less T (but still with 5+ save against some shooting) but where they shine is if they turbo boost- automatic 2+ cover save... unless the enemy brings flamers or gets into combat the unit is almost unkillable.

Tim/Steve is offline  
Sponsored Links
Advertisement
 
post #22 of 33 (permalink) Old 10-26-09, 01:12 PM
Senior Member
 
Sebi's Avatar
Sebi's Flag is: Germany
 
Join Date: Mar 2009
Posts: 541
Reputation: 1
Default

exactly what tim/steve say (says?)

and as the swarms simply are additional LP for the Lord and cheaper I had more success with them then with 3 wraiths

they can unleash heck of a fight but normaly they die by being shot to death for me ... and my opponents have their long range fire support no matter what I play be it Necrons or Orks.
Maybe I play it wrong but they die to quickly here for my taste.

Good unit ... but not unbeatable
Sebi is offline  
post #23 of 33 (permalink) Old 10-26-09, 01:27 PM
Senior Member
 
Concrete Hero's Avatar
Concrete Hero's Flag is: Wales
 
Join Date: Jun 2008
Location: Cardiff
Posts: 2,314
Reputation: 1
Default

Quote:
Originally Posted by Tim/Steve View Post
You only get a double WBB if you dont die... 27 bolt gun, 54 lasgun or 24 fleshborer shots should kill them (hell my dakka tyrant should eaily kill them in 1 turn if you come within 18" + 6" move).
I'm getting the point, but remember its three separate units, so you would have to split fire. So one Hive Tyrant couldn't kill them all

Concrete Hero is offline  
 
post #24 of 33 (permalink) Old 10-26-09, 02:27 PM
Senior Member
 
Sebi's Avatar
Sebi's Flag is: Germany
 
Join Date: Mar 2009
Posts: 541
Reputation: 1
Default

are we talking about a single unit or three... the later I would not field ... you sacrifice the possibility to field destroyers... which is just not my style to play Necrons.

Of course three wraith-units are deadly as hell ... and well worth it in a CoD battle where the long range and movability of destroyers is not working well
But in an open battle on a normal table I so far only fielded one unit as guards for my Lord with Destroyer body.
I am sorry if I didn't get your point.
Sebi is offline  
post #25 of 33 (permalink) Old 10-26-09, 02:44 PM
WFB Moderator
 
Tim/Steve's Avatar
Tim/Steve's Flag is: United Kingdom
 
Join Date: Jan 2009
Location: Worcestershire, UK
Posts: 8,248
Reputation: 13
Default

Yeah, I was being a muppet when I wrote that bit I had it in my head that they were 3 3W models in a unit...

I prefer wraiths over scarabs since as soon as you get into combat any unit with scarabs in it is going to lose (they are just too easy to wound.. sure your fearless but its stil not winning, worst of all would be the enemy wiping out the rippers and giving you something like a -5Ld test) but it does take a lot more thinking about how to get into combat with them- I would say wraiths are more a counter assault unit rather then a strike/diversion force.

Tim/Steve is offline  
post #26 of 33 (permalink) Old 10-26-09, 04:05 PM
Senior Member
 
BrotherR's Avatar
BrotherR's Flag is: USA
 
Join Date: Oct 2008
Posts: 326
Reputation: 1
Default

I've had a unit of 8 scarabs wipe out a marine devastator squad. Against cc specialist they are just a speed bump but they are a terror against anything else.


Suffer not the witch to live
BrotherR is offline  
post #27 of 33 (permalink) Old 10-26-09, 04:08 PM
Senior Member
 
Sebi's Avatar
Sebi's Flag is: Germany
 
Join Date: Mar 2009
Posts: 541
Reputation: 1
Default

I am playing around with equipping them with desruption field to unnerve the enemy and make him take care about his vehicles *evilgrin*
Sebi is offline  
post #28 of 33 (permalink) Old 10-26-09, 05:54 PM
Member
 
Join Date: Jul 2009
Posts: 72
Reputation: 1
Default

scarabs do not get a +1 bonus to their cover sv when moving flat-out they get a +1 cover bonus to cover from the TERRAIN they are in from being small AND an additional +1 bonus to their cover save from the stealth universal special rule. Making them take a dangerous terrain test by moving flat out is still a good idea because the wound will not insta-kill a scarab and only causes a single wound out of 3 IF you roll a 1 on the dangerous terrain test.
titan11 is offline  
post #29 of 33 (permalink) Old 10-26-09, 09:41 PM
WFB Moderator
 
Tim/Steve's Avatar
Tim/Steve's Flag is: United Kingdom
 
Join Date: Jan 2009
Location: Worcestershire, UK
Posts: 8,248
Reputation: 13
Default

Scarabs have the 'stealth' USR (they are 'swarms', all 'swarms' get 'stealth' automatically), this gives them +1 to all cover saves. Turbo boosting gives the unit a 3+ cover save (which I think is clearly covered by "all cover saves") and as such stealth upgrades it to a 2+...

basically speaking its nearly impossible to hit something that small moving that fast

Tim/Steve is offline  
post #30 of 33 (permalink) Old 02-19-10, 08:15 AM
Junior Member
 
PurePwnage's Avatar
 
Join Date: Feb 2010
Posts: 27
Reputation: 1
Default

keep the monolith a small distance away from the battle. if things are looking grim in cc necrons may phase out of battle and reemerge out of the monoliths portal. use this to your advantage cause necrons aren't bad shooters either
PurePwnage is offline  
Reply

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Warhammer 40K > 40k Tactics

Quick Reply
Message:
Options

Register Now



In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Password
Please enter a password for your user account. Note that passwords are case-sensitive.

Password:


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:
OR

Log-in










Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode



Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

 
For the best viewing experience please update your browser to Google Chrome