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post #1 of 12 (permalink) Old 09-16-09, 08:21 PM Thread Starter
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Would you have problems with this Waagh!

1750 Pts - Orks Roster

1 Weirdboy (warphead)

29 Boyz (Choppa & Slugga; Rokkit Launcha x2; Furious Charge; Mob Rule; Waaagh!)
. . 1 Boyz Nob (Power Klaw; Slugga; Furious Charge; Mob Rule; Waaagh!; Bosspole)

29 Boyz (Choppa & Slugga; Rokkit Launcha x2; Furious Charge; Mob Rule; Waaagh!)
. . 1 Boyz Nob (Power Klaw; Slugga; Furious Charge; Mob Rule; Waaagh!; Bosspole)

29 Boyz (Choppa & Slugga; Rokkit Launcha x2; Furious Charge; Mob Rule; Waaagh!)
. . 1 Boyz Nob (Power Klaw; Slugga; Furious Charge; Mob Rule; Waaagh!; Bosspole)

29 Boyz (Big Shoota x3; Shoota; Furious Charge; Mob Rule; Waaagh!)
. . 1 Boyz Nob (Power Klaw; Slugga; Furious Charge; Mob Rule; Waaagh!; Bosspole)

29 Boyz (Big Shoota x3; Shoota; Furious Charge; Mob Rule; Waaagh!)
. . 1 Boyz Nob (Power Klaw; Slugga; Furious Charge; Mob Rule; Waaagh!; Bosspole)

29 Boyz (Big Shoota x3; Shoota; Furious Charge; Mob Rule; Waaagh!)
. . 1 Boyz Nob (Power Klaw; Slugga; Furious Charge; Mob Rule; Waaagh!; Bosspole)

2 Killer Kans (Dreadnought CCW; Skorcha x2)

2 Killer Kans (Dreadnought CCW; Skorcha x2)

2 Killer Kans (Dreadnought CCW; Skorcha x2)

Total Roster Cost: 1750


I`m building this force to use in a local tourny. Could you please rate it (str/weakness) .'' and most important. how will it do ?

I just think it will be laughable!


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post #2 of 12 (permalink) Old 09-16-09, 08:24 PM
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How much is 9 Punisher Cannons again?

Not sure over Points, but wouldn't a Big Mek with a KFF do wonders?



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post #3 of 12 (permalink) Old 09-16-09, 08:27 PM Thread Starter
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How much is 9 Punisher Cannons again?

Not sure over Points, but wouldn't a Big Mek with a KFF do wonders?
That would be 1620 points, I doubt people will muster up 9 of those,in a tournement.

REgarding the KFF, maybe at best i can shield 3 units with that.


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post #4 of 12 (permalink) Old 09-16-09, 08:53 PM
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I'd be more worried about Eradicators, which will eat your shit pretty easily.

He's saying take the KFF for the Killa Kans, shitty rules writing means if they're covered, they get a 4+ obscured.

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post #5 of 12 (permalink) Old 09-16-09, 09:19 PM
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take a KFF for the Kanz -4+ cover! - it is enough if one out of a unit is under it (FAQ/Errate etc)
if you want cover for the rest just take some Gretchin and let them walk in front of your units

fill if possible the units to 30 and take 3 heavy weapons

take grotzukkas or bazookas - why?
Grotzukkas are deadly once you ar within the 18" (2x S6 with BS3 means if you fire into a big bunch of enemy models you will hit at least 1/3 completly and the rest also good and the Kanz have BS3 which makes them the best shooters in an ork army!)

Of course Scorchas are nice... but wasted cause you need to get close.... grotzukkas are as good but stronger and I would take in one units rokkit launchers (bazookas here in good ol Germany) for anti tank fire with BS3

other than that:
9 Kanz and this amount of boyz is deadly when they get into CC and range! For that you need the KFF ... or else you will see your Boyz cut down by enemy fire like gras by a necron's warscythe ... the 5+ is better and almost always rollable and for vehicles its 4+! Priceless!

Let the Kanz wlak in front as a shield and you get your cover for the boyz 4+
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post #6 of 12 (permalink) Old 09-16-09, 09:23 PM
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That's a whole lotta dOrks...only thing you'd really have to worry about is Tau or maybe a IG Tank or SM Blast/Temp army..anything with alot of blast/template or high ROF weapons..like a 2 Chapter Master SM army that drops both bombs on you in round 1...and has Vindicators and lots of MLs or 1-2 LRCs..anytyhing that can pump alot of rounds into your boyz will be a worry...but as far as list..I'd see it doing really well barring any unfortunate Hits on the scatter dice over your hordes..
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post #7 of 12 (permalink) Old 09-16-09, 09:32 PM
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I play an army very similar to this. I only have 120 boyz but i have seen them get wiped out in 2 turns from blast template fire. Mobile Tau are going to be your worst enemy. I would also suggest dropping the kanz for the KFF. A cover save as you march your troops across the field is much better than the few extra attacks you get from the Kanz.
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post #8 of 12 (permalink) Old 09-16-09, 09:58 PM Thread Starter
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Quote:
Originally Posted by Sebi View Post

fill if possible the units to 30 and take 3 heavy weapons
there is 30 in every mob, its 29 + 1 nob


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post #9 of 12 (permalink) Old 09-16-09, 10:00 PM Thread Starter
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Originally Posted by Lord_Rottingham View Post
I play an army very similar to this. I only have 120 boyz but i have seen them get wiped out in 2 turns from blast template fire. Mobile Tau are going to be your worst enemy. I would also suggest dropping the kanz for the KFF. A cover save as you march your troops across the field is much better than the few extra attacks you get from the Kanz.
A mobile force is one of myworries,

A KFF it is then, Cheers


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post #10 of 12 (permalink) Old 09-16-09, 10:09 PM Thread Starter
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removed 15 boyz unit and 3 cans! still 1750 pts

1 Killer Kans @ 45 pts (Dreadnought CCW; Grotzooka x1)

2 Killer Kans @ 90 pts (Dreadnought CCW; Grotzooka x2)

14 Boyz @ 125 pts (Choppa & Slugga; Furious Charge; Mob Rule; Waaagh!)
. . 1 Boyz Nob (Power Klaw; Slugga; Furious Charge; Mob Rule; Waaagh!)
1 Big Mek @ 85 pts (Choppa; Kustom Force Field; Furious Charge; Mob Rule; Waaagh!; Mek's Tools)
1 Battlewagon @ 135 pts (Big Shoota x4; Deff Rolla; Grot Rigger)


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