Against...Dual Orbital Bombs - Wargaming Forum and Wargamer Forums
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post #1 of 33 (permalink) Old 07-10-09, 03:05 PM Thread Starter
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Default Against...Dual Orbital Bombs

Could anyone help me with how to kill two chapter masters before they can unleash their orbital bombs or how to not get crippled by the bombs when they do drop. The problem is that they are shielded by a terminator assault squad with three storm shields and a crusader. Has anyone gone up against an army like this or have any ideas on how to bring them down?

That which doesn't kill me has made a tactical mistake.

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post #2 of 33 (permalink) Old 07-10-09, 03:20 PM
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spread your units out, get lucky and find a way to kill them, use cover, or give your opponent a scatter die that always misses. If both are in a LRC with a terminator escort, im not really sure what to do aside from that.
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post #3 of 33 (permalink) Old 07-10-09, 04:08 PM
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Don't know how you'll do it, but try and keep them moving, as far as i know they can't launch a orbital bombardment unless they haven't moved that turn. So yeah try and force him to remain mobile, if it were me i would use DSing vendettas to try and get him to have to move the land raider into cover/out of LOS, or if you're lucky blow the Land raider out of this reality.

Again if you can destroy the transport assault them, with anything you can, if they can survive a round then of combat then you buy yoursel more time to bring something more powerful to bear.

Quisnam praesumo, successio
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post #4 of 33 (permalink) Old 07-10-09, 04:34 PM
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2 orbital bombardments that are used like heavy weapons and scatter full distance regardless of BS. You don't have to indeed I think it would be quite hard to kill them before they fire, depends what army your playing but for tau just keep all your units in transports with disruption pods (4+ obscurement save).
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post #5 of 33 (permalink) Old 07-10-09, 09:13 PM Thread Starter
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These are barrage weapons, so no cover saves from the d-pod. If I tried to put everything that I could in a vehicle I would have nothing but fire warriors and hammerheads and a solo commander. The devilfish cost 120 points and fire warriors need to pray to do anything against marines. I think I may just have to write this opponent off as a loss.

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post #6 of 33 (permalink) Old 07-10-09, 09:52 PM
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I'd argue that you don't get a cover save barrage says 'to determine if a unit is wounded by a barrage weapon is allowed a cover save, always assume the shot is coming from the centre of the marker, instead of from the model.' but a disruption pod works on distance from firer to target the shots direction doesn't matter.

Also in your scenario your opponent only gets 2 orbital bombardments per game and as I previously said they scatter the full amount and to damage a vehicle the hole at the centre of the pie plate has to be over the hull of that vehicle.
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post #7 of 33 (permalink) Old 07-10-09, 10:42 PM
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Piranha spam. The piranha is small enough that they'll likely scatter off them, and when they're buzzing in his face they'll be the most immediate threat. Screw up his target priority by putting stuff in his face that can do serious harm if ignored.
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post #8 of 33 (permalink) Old 07-10-09, 10:55 PM Thread Starter
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Here's my list. I don't have any piranhas, so that might be impractically expensive. The problem I have with spamming Piranhas is that they would have to get so close that they would be ripped to shreds before they could do any real damage. My opponent usually targets my commander's squad and/or my broadsides. I've tried to line up my units so that the bombs could only hit three (best possible), but i've still failed to figure out how to position my units so that I won't get charged.

That which doesn't kill me has made a tactical mistake.

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post #9 of 33 (permalink) Old 07-10-09, 11:30 PM
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Well, since I don't even own the Dex I'll not post on the list itself, but have you considered Kroot instead of Fire Warriors? I'll admit that most of the Tau-related material I see is from YTTH, and the most recent 1500 point Tau list I could find Stelek rated featured 6 FW, a unit of 12 Kroot, and a unit of 10 with 5 Hounds. That's 244 points total. Since your 3 Troops are 561, that's quite a saving.
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post #10 of 33 (permalink) Old 07-10-09, 11:32 PM
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can you really have 2 chapter masters in one list? cause that seems strange considering theres only one chapter master per chapter

But yeah, maybe small squads if thats possible, with them spread out to minimize damage, reserves could come in handy, hope you lucky and they come in late game where his bombardments will be less useful.

Quisnam praesumo, successio
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