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post #1 of 76 (permalink) Old 06-14-09, 04:45 PM Thread Starter
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AP vs Rate of Fire

So I seen this topic on another website.... think it was Bell of Lost Souls, not sure thou and wanted to see what most people thought on the subject.

Me personally I'm a rate of fire person. Even marines fall under heavy flash light fire "Lasguns for those that dont know--lol" Rate of fire has always done well for me vs reg armour or cover saves. Just my thoughts, anyone else?

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post #2 of 76 (permalink) Old 06-14-09, 05:03 PM
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I play Orks.
Next question...

Seriously, I think it depends on the cost, more than anything. The Starcannon isn't useless now because it only has 2 shots, but because it only has two shots and costs more than an EML.
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post #3 of 76 (permalink) Old 06-14-09, 05:06 PM
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I prefer...balanced? The more shots the better, becausde they will start failing saves. However, against 2+ saves.....I like having some Ap2 and Ap1 one guns sitting around.
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post #4 of 76 (permalink) Old 06-14-09, 06:22 PM
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I would say balanced is a good way to go if you dont know what you're up against. Whatcategory would a pieplate fall under?
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post #5 of 76 (permalink) Old 06-14-09, 06:25 PM
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awesome? *sigh*
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post #6 of 76 (permalink) Old 06-14-09, 06:29 PM
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I think it's still worth having some AP 1 and 2 weapons around. Not just because of armour saves, but because of stuff like feel no pain and vehicle damage.

Actually quite a lot of the weapons I use have low AP. I have a couple of vindicators that do quite well and all my special weps are melta guns.


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post #7 of 76 (permalink) Old 06-14-09, 08:17 PM
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Melta is slightly different though...the AP is almost incidental - it's the double penetration that's the real kicker...
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post #8 of 76 (permalink) Old 06-14-09, 08:22 PM
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When i pick what weapons to give my units, I don't have a prefference. What I do instead is anticipate how many rounds of shooting the weapon will get, so I know how many shots are going to be fired. Then take into account BS of the unit, to figure out how many hits I expect. Then same for wounds (assuming T4, Sv 3+). Then I know which weapon is best, based on how many marines I expect it to kill in a game.


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post #9 of 76 (permalink) Old 06-15-09, 10:46 AM
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it pays to have both types, against non meqs high rate of fire is amazing, but id still take meltaguns like crazy if im going against the deathwing or something.
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post #10 of 76 (permalink) Old 06-15-09, 11:00 AM
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Rate of fire is always useful, though my armies seem to amass a collection of Low AP weapons... I like having low AP pie plates or Save denying Templates, Flamers of Tzeentch, I love you

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