Soul Grinders: yay or nay? - Wargaming Forum and Wargamer Forums
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post #1 of 27 (permalink) Old 05-11-09, 01:37 PM Thread Starter
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Default Soul Grinders: yay or nay?

I remember talk in the past about whether soul grinders are a viable choice given their enormous point size and relatively puny BS. Any changes of heart?

Given the new rules on blast and template markers, I'm tempted to say they have a new life in 5th ed., but perhaps the more experienced Chaos Daemon players would care to enlighten us?
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post #2 of 27 (permalink) Old 05-11-09, 01:49 PM
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I'm not a daemon player, nor familiar with their rules, however, imho any unit that can lay down a big nasty pie plate is always usefull to keep around. In case you need to soften up the enemy so you can reach him.

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post #3 of 27 (permalink) Old 05-11-09, 02:20 PM Thread Starter
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I'm not a daemon player, nor familiar with their rules, however, imho any unit that can lay down a big nasty pie plate is always usefull to keep around. In case you need to soften up the enemy so you can reach him.
Useful, yes, but the crux of the debate was 'necessary'. Do you need them or no. With full upgrades, they push 200 pts a pop. Without, they're still triple digit.
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post #4 of 27 (permalink) Old 05-11-09, 02:59 PM
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All you really need is Phlegm. that's 160pts - I'd hardly call that a massive point sink, I'd call it an amazing bargain.

Why would you take tongue as well? Phlegm isn't really going to work on heavy tanks and when its 50% chance its going to miss...

Definitely a Yay on my part, maybe even yay times three.

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post #5 of 27 (permalink) Old 05-11-09, 03:42 PM
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Bearing in mind that the cost CH just listed is only 10pts more than a minimum cost defiler, I'd say that's not half bad
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post #6 of 27 (permalink) Old 05-11-09, 10:59 PM
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Nay.

For the simple reason that they're hard to keep out of LOS & a lucky Lascannon can end a Grinders day before it's even joined the fun, a Daemon Prince on the other hand would simply take a wound (if it failed its 5++ that is).

Also, I think they're weak fluff & look crap. Nurgle Daemon Princes all the way.

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post #7 of 27 (permalink) Old 05-12-09, 01:06 AM
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From vs experience, Soul Grinders love eating infantry. You want to drop those plates, to kill what you can then try to run down the enemy with its hand to hand potential. AV 13 is tough enough to keep most high STR shot damage to a minimal.
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post #8 of 27 (permalink) Old 05-12-09, 01:11 AM Thread Starter
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From vs experience, Soul Grinders love eating infantry. You want to drop those plates, to kill what you can then try to run down the enemy with its hand to hand potential. AV 13 is tough enough to keep most high STR shot damage to a minimal.
This is my impression, that they excel at killing troops but are not that wonderful versus anything heavy, like vehicles (that is, unless they get into CC... yikes. Would love to see one brawling with a Wraithlord.).

So the next question is this: why not a pack of, say, flamers? Smaller, probably more survivable, and their attacks are... nasty.
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post #9 of 27 (permalink) Old 05-12-09, 01:41 AM
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Nay.

For the simple reason that they're hard to keep out of LOS & a lucky Lascannon can end a Grinders day before it's even joined the fun, a Daemon Prince on the other hand would simply take a wound (if it failed its 5++ that is).

Also, I think they're weak fluff & look crap. Nurgle Daemon Princes all the way.
Well A daemon prince can't drop a pie plate

And the arguement that a "lucky" lascannon shot can take it out then goes for everything with armour in the game. I see this as a weak arguement in all cases of whether or not to take a vehicle as a "lucky" lascannon shot can take out a landraider or monolith or etc...
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post #10 of 27 (permalink) Old 05-12-09, 02:23 AM
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It seems like a good unit with Phlegm - thats a blast so BS not a big issue plus can fire that and the other weapon. Its got 13 armour so seems good plus possessed.

Its one of few things in the army that could take out land raiders or dreads in combat.

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