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40k Tactics Discuss the art of war in the 41st millenium. Exceptional topics will be stickied.

 
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post #1 of 4 (permalink) Old 03-11-09, 05:58 AM Thread Starter
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Default eldar vs guard

I am going to play my friend for the fist time and he plays guard. I have no idea what to do and i play eldar. Does anyone have any tips? The game is going to be 1000 pts
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post #2 of 4 (permalink) Old 03-11-09, 09:14 AM
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Farseer with Guide

War Walkers with Scatter Lasers for crowd control (Guided by Farseer)
War Walkers with Bright Lances for Tank Hunting (Guided by Farseer)

Fire Dragons in Falcon for Tank Hunting

Wraithlords with Brightlance & Missile Launchers (usually no need to Guide them)

Guardian Defender Squads with Brighlances for Tank Sniping and objectives

Guardian Jetbike Squad with Warlock carrying Singing Spear (1D6+9 armour penetration) for Tank Hunting

Autarch with Swooping Hawk Wings and Fusion Gun for Tank Hunting


Just a few examples of what you can field.

---
Example

HQ
1 Farseer with Guide and Singing Spear

Troops
Guardian Defender Squad with Bright Lance

Guardian Defender Squad with Bright Lance

Guardian Defender Squad with Bright Lance

3 Guardian Jetbikes with 1 Shuriken Cannon + 1 Warlock with Singing Spear & Conceal or Enhance

Heavy Support
2 War Walkers with Bright Lances & Spirit Stones

Falcon with Pulse Laser, Shuriken Cannon, TL Shuriken Catapults, Holo-Field & Spirit Stones

Elites
6 Fire Dragons



Total Cost: 998

Last edited by Caratacos; 03-11-09 at 09:25 AM.
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post #3 of 4 (permalink) Old 03-12-09, 07:10 AM
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Scatter Lasers, the bane of guard. Also Dire Avengers.

IMO I would suggest running a fairly mobile list, as guard find it hard to redeploy once your on top of em. Wave Serpents with Dire Avengers with an Exarch with blade storm and twin cats will obliterate most squads and can still outclass a guardsmen in combat.
Scorpions with infiltrate, they will force him to rethink his deployment, and can easily reap there own toll on his troops.
Lastly I would suggest taking Warp spiders, with Withdraw they can, easily jump in and out and allow guards to cop all your return fire.

Just a few suggestions out of many

Peace out

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post #4 of 4 (permalink) Old 03-12-09, 04:20 PM Thread Starter
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thx for the tips
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