Using Devastator Squad In Your Space Marine Army - Page 3 - Wargaming Forum and Wargamer Forums
40k Tactics Discuss the art of war in the 41st millenium. Exceptional topics will be stickied.

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post #21 of 22 (permalink) Old 02-10-09, 01:06 AM
Join Date: Jan 2009
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Originally Posted by Vaz View Post
Unless you're playing static Marines, or the rest of the army is in a Razorback, don't put Captains/Combat Characters in them. You leave them High and Dry after disembarking, doing nothing for a turn, and then getting shot up.
That is true, and I found that out the hard. Sadly, I'm also a slow learner.

Ironically, my fix was to speed the rest of my army up, and be less static.

And I might have to steal that 2PC 2ML combo for my next game. My 4LC team didn't fare so well last time i used them.

Anyways, sorry for the relatively off-topic post; I just just felt compelled to reply.
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post #22 of 22 (permalink) Old 02-10-09, 01:38 AM
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I personally run 3 squads of Plasma Cannon Dev Squads if I field any at all. I love templates, I love plasma, and I love killing stuff; thus, Plasma Dev Squads are the Space Marine equivalent of my soul mate.

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