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40k Tactics Discuss the art of war in the 41st millenium. Exceptional topics will be stickied.

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post #21 of 22 (permalink) Old 11-03-08, 12:15 PM
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I play a BA list with nothing but assault units and There a few ways to defeat them. one of the best ways is to horde them. Cheap plentiful units will wear them away faster than you think. These include guard, firewarriors, kroot, guardians, generic daemons do it wel too.
Also pinning them is always a great help. Snipers, barrages, ordnance they will all do well against them. one sniper shot is all it takes to cause a pinning test and when that happens you're free to assault them and take away their extra attacks for charging and gives you more attacks too.
multi shot decent strength weaponry also does it. heavy bolters upwards gets rid of them fairly easily as they are wounded on at least 3+ compared to previously, and then being hit by so much means that armour saves will fail....

If you shit in one hand and wish in the other we all know which one will fill up faster.

And as I walk in the valley of the shadow of death I will have no fear For I am the scariest mother f*cker in that goddamned valley!

Damn nature, You Scary!!!
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post #22 of 22 (permalink) Old 11-07-08, 11:58 AM
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Thousand Sons are rather spoiled for anti-jump tactics, as the AP3 boltgun seems to be the perfect weapon for mowing down "jumpers". If the jumpers hug cover, then the Sorcerer can simply use "Wind of Chaos", which will likely kill half the squad. Doombolt is also great at jumper krumping. Even "Gift of Chaos" can prove annoying if you turn one jumper into Spawn and then have the new Spawn attack his former brothers, delaying them from the assault.

And even if the jumpers DO get into combat, the Sons are one of the best tarpits around, giving you a chance to move in a Lord or DP to help clear out the assaulting forces...


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