Versus Eldar Wraithlords - Wargaming Forum and Wargamer Forums
40k Tactics Discuss the art of war in the 41st millenium. Exceptional topics will be stickied.

Reply
 
LinkBack Thread Tools Display Modes
post #1 of 58 (permalink) Old 10-16-08, 01:02 AM Thread Starter
Executive Nitpicker
 
Galahad's Avatar
Galahad's Flag is: USA
 
Join Date: Dec 2006
Location: Tacoma, WA
Posts: 8,276
Reputation: 15
Default Versus Eldar Wraithlords



They're big, well-armed and very hard to kill. They're too tough for most Instant Death attacks, and even Force Weapons when used by most characters don't stand a chance (minimum S5 to wound). It has the advantages of a walker (immunity to small arms fire, packing big guns, able to tear it up in assaults but without the worry that one good hit cripple or kill it. Even the old standby of "Hit it with antitank" requires a large investment of firepower to do any good.

So how do you take down the Wraithlord?

-=============]xxxxo Galahad oxxxx[=============-
Check out the Heresy Combat Calculator -- MathHammer Made Easy!



Codex: Angels Errant. Read it, please.
Heresy Forum Rules -- Read them, damnit!
Reporting: When/How/Why -- Read that too!
"...remember the Golden Rule: Chill out, they're only plastic spacemen!" -Brother Jazzman
"Galahad is 100% correct in his explanation. Anyone who says otherwise to [him] is vastly mistaken." -The Wraithlord
"You know what? Fuck DC comics." -Robert Downey Junior



Galahad is offline  
Sponsored Links
Advertisement
 
post #2 of 58 (permalink) Old 10-16-08, 02:50 AM
Senior Member
 
DaemonsR'us's Avatar
DaemonsR'us's Flag is: USA
 
Join Date: Jan 2007
Location: California
Posts: 804
Reputation: 1
Default

Poisoned weapons have been my best thing so far, fast rending units are another, other then that i got nothing lol power fists and thunder hammers if you want to get close enough but with assualt termies with thunder hammers having marine armor as a invul thats easier , snipers if you got them, telion is definately going to be nice to take out the warlock providing wraithsight to try to slow the big guy down, and snipers with rending now is also a definate plus, so with marines, go with scouts with telion upgraded im sure they will be able to be a thorn in a wraithlords sight, multiple wraithlords i would send a dev squad at the other one(s), csms is a toughy, termies with MoT with a few pf or a DP, oblits and havocs would fill the role as well, but a DP with warptime would most likely take it out before it gets a chance to strike back, IG send the big gunz at em orks....cant really think of something off hand, maybe just make the wraithlords take alot of saves with deff guns ooh, rokkit armed deffkoptas might be a good solution...but there ends the armies i play with...and what i can think of lol

Word Bearers
W L D
16 1 3
Ultrasmurfs
W L D
6 3 1
DaemonsR'us is offline  
post #3 of 58 (permalink) Old 10-16-08, 03:13 AM
Senior Member
 
Underground Heretic's Avatar
Underground Heretic's Flag is: USA
 
Join Date: Aug 2008
Location: Indiana, USA
Posts: 1,267
Reputation: 1
Default

All I can say is Melta might work, Railguns, Krak missles, or IG pieplates. Mostly anything S8 AP3 or better is what I would direct at it, so Railgun solid shots from me.

That which doesn't kill me has made a tactical mistake.

Rites of Battle Your source for 40k opinions, news, and hobby updates.
Underground Heretic is offline  
 
post #4 of 58 (permalink) Old 10-16-08, 03:22 AM
Senior Member
 
Son of mortarion's Avatar
Son of mortarion's Flag is: USA
 
Join Date: Apr 2008
Location: Running a dark mechanicus forgeworld somewhere in the warp
Posts: 2,069
Reputation: 1
Default

I agree with the poisoned weapons, but would include anything that wounds on a set number, as opposed to using strength. any rending attack would work pretty well also, as if you rend, you cause an auto wound with no save.

check out the entropic reaper or remain a vagrant on the sidewalk of life.
[http://entropomancer.blogspot.com/
Son of mortarion is offline  
post #5 of 58 (permalink) Old 10-16-08, 04:05 AM
Senior Member
 
newsun's Avatar
 
Join Date: Oct 2008
Location: Oakland, CA
Posts: 585
Reputation: 1
Default

You could swarm it and just tie it up as well.
newsun is offline  
post #6 of 58 (permalink) Old 10-16-08, 04:10 AM
Senior Member
 
TBCX6628's Avatar
TBCX6628's Flag is: USA
 
Join Date: Apr 2008
Location: St Louis
Posts: 138
Reputation: 1
Default

Well 10 sternguard using hellfire rounds killed a avatar of the bloody handed god turn 1 today (drop pod rapid fire ftw) i assume this would work on a wraith lord also.

Luck is one of my Skills
TBCX6628 is offline  
post #7 of 58 (permalink) Old 10-16-08, 12:30 PM
Senior Member
 
Johnny Genocide's Avatar
 
Join Date: Mar 2008
Location: Baltimore. Maryland
Posts: 331
Reputation: 1
Default

C'tan! lol
...no really

I've killed Wraithlords with fire dragons, rapid firing plague marines with plasma guns, necrons gauss weaponry, harlequins, and...typhus. These all worked for me =]

I am Johnny Genocide and I approve this message
Johnny Genocide is offline  
post #8 of 58 (permalink) Old 10-16-08, 01:06 PM
Senior Member
 
TheUnmarked's Avatar
TheUnmarked's Flag is: New Zealand
 
Join Date: May 2008
Location: West Auckland
Posts: 241
Reputation: 1
Default

Bikes bikes and more bikes 3 attack bikes with MM can hit it at a reasonable range early and get the sod out of there quick or for a lesser investment (cash and points wise) a squad of 3 bikes with meltaguns (or plasma guns) and a Powerfist can often move into range fire with meltas scorching off a wound or 2 and then survive long enough in assault for the fist to finish it off. And Kor'Sarro Khan can charge it with his moonblade and furious charge rule instant killing it on a wound roll of 6 and if that fails he can try the hit and run maneuver to get out of combat and try again next turn
TheUnmarked is offline  
post #9 of 58 (permalink) Old 10-16-08, 02:28 PM
Senior Member
 
Morgal's Avatar
Morgal's Flag is: Canada
 
Join Date: Sep 2007
Location: Red Deer, Alberta
Posts: 599
Default

Snipers,
can anyone tell me how many attacks they have on a charge?
is ussing a cheep squad worth doing or will he chew through conscripts fast?

Yeah, well the Space Marines never dropped forty thousand feet in a drop pod WITHOUT power armor.
-Lt.Hperon of the Olympian 125th "Hell Troopers"[KIA]
Morgal is offline  
post #10 of 58 (permalink) Old 10-16-08, 02:54 PM
Senior Member
 
darklove's Avatar
darklove's Flag is: United Kingdom
 
Join Date: May 2008
Location: Hampshire
Posts: 3,648
Reputation: 2
Default

Skulltaker: rends on 4+ and all rending hits are Instant Death.
Daemonettes also rend and have many attacks with a high I stat - they get all their hits in first.
darklove is offline  
Reply

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Warhammer 40K > 40k Tactics

Quick Reply
Message:
Options

Register Now



In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Password
Please enter a password for your user account. Note that passwords are case-sensitive.

Password:


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:
OR

Log-in










Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode



Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

 
For the best viewing experience please update your browser to Google Chrome