Best Way to run a Blastmaster in a Noise Marine Squad - Wargaming Forum and Wargamer Forums
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post #1 of 3 (permalink) Old 08-10-15, 09:33 PM Thread Starter
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Default Best Way to run a Blastmaster in a Noise Marine Squad

Hi, I want to run a Blastmaster in my Noise Marine squad, but given how you need ten guys just to run 1 blastmaster, I can't figure out a way to have one without wasting a lot of points so I am hoping people might give me a few ideas for how best to run a blastmaster without having a squad that costs far more than its worth.

Thanks.

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post #2 of 3 (permalink) Old 08-11-15, 04:21 PM
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The CSM FAQ on the GW site corrects that to two Blastmasters per 10 man squad.

They are god damned annoying to face, every CSM player I know uses at least one squad of them. I don't have any advice for you as I'm no pawn the of Chaos gods, but they are jerks to deal with.

EDIT: for simplicity,

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Page 99 - Noise Marine, Options

Change the third bullet point to 'One Noise Marine may replace his boltgun with a blastmaster at 30 pts/model. If the squad numbers ten or more models, an additional Noise Marine may replace his boltgun with a blastmaster at 30pts/model.'

Unfortunately Canada got rid of the penny and now my two cents rounds down to zero, so...take it for what you will.

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Last edited by ntaw; 08-11-15 at 06:55 PM.
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post #3 of 3 (permalink) Old 08-11-15, 05:44 PM
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best way is small units of 5 with 1 blastmaster in each i would req 4 units
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