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post #21 of 31 (permalink) Old 10-12-08, 01:19 PM
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Dp for me always for 140 pts you can have a DP of khorne with wings. absolute bargain.


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post #22 of 31 (permalink) Old 10-12-08, 03:00 PM
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Quote:
Originally Posted by Son of mortarion View Post
at 1500 -2250 the lord is a better choice due to reliability, versatility, and deep strike(if given terminator armor).
Aye I see what your saying, but I'd still probably take the DP first in that pts bracket as well. A lord as a second choice would certainly be a consideration.

I think I was also trying to point out that when you have smaller games 1000pts of less the DP becomes much more favourable than either of the other HQ choices due to how hard he is. Its partially why my mate took 4 battles to kill him, there just isn't as much there to deal with his combat ability, especially with the wings allowing him to pick and choose his fights.



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post #23 of 31 (permalink) Old 10-13-08, 07:20 AM
 
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My personal fav for a winged DP is MoN and then with warptime, kills stuff real good and nice T6 is fun lol, when im messing around though i usually take a lord, if im going more competative ill go with a DP
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post #24 of 31 (permalink) Old 10-13-08, 03:15 PM
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I always use DP with MoK and wings. Fear effect of this unit is big advantage for whole army, because opponent always try to kill DP first. He really rocks against tau,SV3+,ok,INV5+,ok,T5, yeah and five attacks with WS7 and S6. For example, yeasterday I was playing against tau and used DP to kill his Hammerhead. Than I destroy his two crisis in CC....game was my
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post #25 of 31 (permalink) Old 10-13-08, 03:51 PM
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Originally Posted by Son of mortarion View Post
at 1500 -2250 the lord is a better choice due to reliability, versatility, and deep strike(if given terminator armor).
How does he have anymore reliability or versatility?

If you give him the terminator upgrade, he's a mere five points from a plane-jane DP.

The chaos lord cannot strike at s6 on initiative order, he does not benefit from the monstrous creature special rule, and he can be instantly killed. His daemon weapon is overpriced, his statline is only marginally nastier than a space marine captain(who will dice you in CC thanks to his command squad.)

Meanwhile, the daemon prince is a winged horror. Whatever you run him into short of an ork swarm will be crushed into oblivion. He can easily throw landraiders aside and send marines back into the holding box.

If you deep strike a lord, what exactly is he going to do? Use a combi-weapon? Than explode violently as he can't deepstrike with any support at all? Deep striking a lord is the equivalent of throwing a vital, expensive key at a door overlooking a pit. The daemon prince is having the key already in the hole and a nice bridge between you and the door.
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post #26 of 31 (permalink) Old 10-17-08, 06:53 AM
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Originally Posted by Lord Sinkoran View Post
Dp for me always for 140 pts you can have a DP of khorne with wings. absolute bargain.
You'd probably be better off with a Daemon Prince with wings and Warptime. Less attacks, but rerolls to hit and wound...
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post #27 of 31 (permalink) Old 10-17-08, 10:16 AM
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Quote:
Originally Posted by LordWaffles View Post
If you deep strike a lord, what exactly is he going to do? Use a combi-weapon? Than explode violently as he can't deepstrike with any support at all? Deep striking a lord is the equivalent of throwing a vital, expensive key at a door overlooking a pit. The daemon prince is having the key already in the hole and a nice bridge between you and the door.
I was under the impression that witht he new rules you can attach an IC to a squad, then roll for reserves for the whole to at once... allowing you to deep strike your lord in with a terminator squad or a raptor squad or something.

Correct me if I'm wrong here but I'm pretty sure (no rulebook at work so can't confirm!)
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post #28 of 31 (permalink) Old 10-17-08, 01:17 PM
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I've seen people doing that since 4th, and I'm almost completely sure it's in 5th. I think an FAQ in 4th might have allowed that but I'll check my rulebook...

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post #29 of 31 (permalink) Old 10-17-08, 01:45 PM
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205pts gets you a Tzeentch Prince with wings, Warptime, and Wind of Chaos and a 4+ inv save. Absolutely NO better HQ choice for potential destruction in the book, period. Wind may be short range but it autohits when in range, ignores cover saves which is huge in 5th, and then can charge in with 5 attack that have re-rolls on hits and wounds. Even a lord with Bloodfeeder won't reliably do that much every time where you can count on it with a Prince like that. Yes getting him there may be the downfall but with a unit that moves 12" at a time it isn't that hard and you can always stick him behind a Land Raider and hide him from LOS if you need to. My tson army is ALWAYS led by this guy at any point range from 1000pts up.

one thing I want is the ability to split my fire everywhere, it makes no sense that a squad of 10 guard or marines or whatever all have to fire at 1 target with everything, is the guy with the lascannon not smart enough to realize maybe he would be better off firing at the massive tank looming overhead instead of the little man no bigger than a squat running at him, or is that far too complex for the 10yr olds?

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post #30 of 31 (permalink) Old 10-17-08, 07:12 PM
 
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Quote:
Originally Posted by The Wraithlord View Post
205pts gets you a Tzeentch Prince with wings, Warptime, and Wind of Chaos and a 4+ inv save. Absolutely NO better HQ choice for potential destruction in the book, period. Wind may be short range but it autohits when in range, ignores cover saves which is huge in 5th, and then can charge in with 5 attack that have re-rolls on hits and wounds.
Hey wraith dont forget winds of chaos is affected by warptime as well, it affects ALL hits and wounds for the turn, so gogo winds wounding on 4+ and being able to reroll failed wounds! a very mean combo, im still partial to my T6 warptime prince though, once you get that i think it boils down to preference, but seems like warptime should almost be standard for a dp these days
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