How do you deal with Knight Titans? - Page 3 - Wargaming Forum and Wargamer Forums
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post #21 of 33 (permalink) Old 06-21-15, 08:53 PM
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Lost my Knight in two of three games today, once on turn 1 and the other on turn 4 (it killed 10 Chaos Marines and a Chaos Terminator in those turns - I had a cunning plan that I would keep it out of range of my opponent's Havocs, at which point it stood on the sidelines in my deployment zone, with a Techmarine doing a terrible job of fixing it and plinking away with a Melta Cannon doing very little damage indeed until it got a chance to charge a squad of Chaos Marines that got too close to my deployment zone, at which point it promptly got melted by a lone Chaos Terminator with Combi-Melta). Lascannons and especially Meltaguns really do a number on them. A random 24pt dude with a Meltagun can get into a non-Ion Shield arc and is a considerable threat to it. 6 hull points isn't an awful lot for something that costs 370+pts and is only AV13/12/12, and when a random AP2 or better weapon can take 4 of them off in a turn? That's scary.

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post #22 of 33 (permalink) Old 04-28-16, 02:36 AM Thread Starter
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Thanks guys, I appreciate the thoughts

when you gotta shoot, shoot. Don't talk...
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post #23 of 33 (permalink) Old 04-28-16, 10:47 PM
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one of the groups I play with has all of the big guys in it. an elder player with a wraithknight, a mechanicus and a marine army with a knight. I play Fateweaver with my daemons and use the new Prismatic Gaze "D" weapon AP1 spell. The wraithknight is no drama as it is only 2+. With the imperial Knights I just wait until I know what direction is protected by the shield and fly to the opposite side and blast it with the spell from that side. that's how I've been able to deal with it just recently, well since the new wulfen supplement came out with all the new spells. When I fight against the riptides I use my screamers to lock it down and then tarpit with a unit of horrors.

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post #24 of 33 (permalink) Old 04-28-16, 11:47 PM
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my local store had a little torny the other week 750 pts 1 super heavy allowed (which ment nearly every person had a knight ) i guy fielding chaos whipped out a kharn and every1 laughed at him till he walked up to a knight and killed it in 1 round of combat so just get a knight in combat with somthin that I5 and watch it go boomboom
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post #25 of 33 (permalink) Old 04-29-16, 04:35 AM
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I can believe the bit about Kharn killing a knight, but a tourney at 750pts that allows superheavies? Bonkers.
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post #26 of 33 (permalink) Old 04-29-16, 06:44 AM
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Quote:
Originally Posted by R_Squared View Post
a tourney at 750pts that allows superheavies
I kind of like that actually. It implies many short games, duelling super heavies and only a little bit of squishy side army.

Except that I don't like tournament play, that sounds alright!

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post #27 of 33 (permalink) Old 04-29-16, 08:07 AM
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Fateweaver and his STR D spell. 3 matches with knights so far and 3 kills.

Gotta love the Chaos Parakeet.
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post #28 of 33 (permalink) Old 04-29-16, 12:43 PM
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Quote:
Originally Posted by Nordicus View Post
Fateweaver
Playing him unpainted?

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Check out my Imperial Guard Battle-Group-in-the-making as it slowly takes form! Located just here:
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And my collection of all things - particularly Grey Knights; Guard and Adeptus Mechanicus: https://www.heresy-online.net/forums/...d.php?t=129966
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post #29 of 33 (permalink) Old 04-29-16, 02:24 PM
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Quote:
Originally Posted by Iraqiel View Post
Playing him unpainted?
Aye I had to find out if I wanted to paint him or not xD
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post #30 of 33 (permalink) Old 04-30-16, 12:00 AM
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Quote:
Originally Posted by Nordicus View Post
Aye I had to find out if I wanted to paint him or not xD
Hahahaha
Nordicus: "Here is my army of the god of change! Tremble before its awesome painted might!... except for the leader. He's still a blank canvas. Chaaaaaaaaaaaaaaaaaaaaaaaaaange!"
Opponent: "... WTF do you mean strength D?"

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Check out my Imperial Guard Battle-Group-in-the-making as it slowly takes form! Located just here:
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