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post #1 of 32 (permalink) Old 09-11-08, 11:55 PM Thread Starter
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Default How do you Terminate yours?

Yes, a very poor joke for a title. So, basically it's this. What variants of the Space Marine Termiator are best for what situations? And what equipment is best suited for certain roles?

I was thinking of giving my Black Reach termies an assault cannon when equpiped with storm bolters, and swapping the squads arms with a Thunder Hammer and Storm Shield when I want more of a close combat punch.

Regardless, what's your viewpoints on the Space Marine Terminator variants?

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post #2 of 32 (permalink) Old 09-12-08, 12:17 AM
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i like the 10man termi squad with 2 assault cannons. it just works ok?

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post #3 of 32 (permalink) Old 09-12-08, 12:43 AM Thread Starter
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Originally Posted by kungfoomasta View Post
i like the 10man termi squad with 2 assault cannons. it just works ok?
How do you mean 'just works'? As in they kill alot of the enemy with few calulties? How do they favour in CC? Do they struggle with tanks?

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post #4 of 32 (permalink) Old 09-12-08, 12:43 AM
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i've had good experiances with lightning claw 5mans or 4 storm bolters w/ asscan...those are DA loadouts but hot damn they work!!

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post #5 of 32 (permalink) Old 09-12-08, 01:06 AM
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Hail,

Keep terminator squads cheap and uniform.

Example 1: 5 termies, 5 storm bolters, 4 powerfists, 1 power weapon, 1 cyclone or assault cannon(remove 1 storm bolter)

Example 2: 5 termies, 5 thunder hammers, 5 storm shields.

By keeping them simple and cheap you could also field a second squad.


When in doubt, send in the Terminators!


BFTBG!!

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post #6 of 32 (permalink) Old 09-12-08, 01:30 AM
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Quote:
Originally Posted by World Eater View Post
Hail,
Keep terminator squads cheap and uniform.

Example 1: 5 termies, 5 storm bolters, 4 powerfists, 1 power weapon, 1 cyclone or assault cannon(remove 1 storm bolter)
Example 2: 5 termies, 5 thunder hammers, 5 storm shields.
THis is how I roll. Quoted for the proverbial truth.
Keep them simple, they're based that way for a reason...they work.

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post #7 of 32 (permalink) Old 09-12-08, 01:49 AM Thread Starter
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What about heavy flamers?

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post #8 of 32 (permalink) Old 09-12-08, 04:04 PM
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Imo, and in many other peoples opinions, hold the Heavy Flamer, for 15 more points you could have a Cyclone.
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post #9 of 32 (permalink) Old 09-12-08, 09:13 PM
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for the assault cannons its alot of shots an assault cannon is rending with 4 shots apiece at st6. for cc they have st8 2+sv 5+inv. 2 attks apiece. they will kill tanks. as for the previous post about with the cyclone missle launcher. when a termi is equiped with one he keeps the storm bolter and may fire both in the same turn due to some targeting system or what not. as for assault termies, I love them but always have trouble getting them into cc. something to due with my landraiders getting shot as alot? btw people learn not to let termies get close real quick

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post #10 of 32 (permalink) Old 09-12-08, 10:02 PM
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I've had a load of success with with: 5 man squad 4xDual lightning claws,1xChainfist
this combination has often been my "unit of the match", there might be better combinations but i'll stick with this one

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