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post #1 of 21 (permalink) Old 10-29-14, 12:08 PM Thread Starter
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Default Chaos melta strike!!

If I am not mistaken, as I don't yet have a copy of ia13, we have access to first turn deep strike with a dreadclaw. From what I have seen chosen have access to this as a dedicated transport. So l have been pondering what to put in it.
Now for shy of 400 points I was thinking 6 chosen with 5 meltas and champ with a combi and Draznicht upgrade. Then a warpsmith with a combi. That's 8 melta shots re-rolling 1s. Or 6 at one target and 2 at another. With a 2+ guy to take some flack.
Or for another 25 you could make them plasma. That's pretty bad ass
What do you guys think? Worth the points or not?

Last edited by DaisyDuke; 10-29-14 at 12:09 PM. Reason: spelling!!
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post #2 of 21 (permalink) Old 10-29-14, 01:08 PM
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Say goodbye to 400pts in exchange for killing maybe 260points of vehicles at best.



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post #3 of 21 (permalink) Old 10-29-14, 01:58 PM Thread Starter
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True! But surely that would take out a riptide or knight, or even a lord of war! Plus its going to take a lot of fire away from the rest of your army on their subsequent turn. If they are waisting ap2 and 3 then thats fire not dedicated to ruining your day. Ready for the rest of your list to get in the mix turn 2.
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post #4 of 21 (permalink) Old 10-29-14, 02:23 PM
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thats an awful big gamble on actually being able to drop in on turn 1 especially against Eldar who will have an autuch or 2 ensuring you have negatives on your rolls to drop in or Imperial would use cortez with melta of their own to shoot your transport as it arrives & your stuck in the open........

But hey..... If thats how you want to try then go at it!!!
It will work against some opponants & will be spectacular but be prepared for it to blow up in your face too


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post #5 of 21 (permalink) Old 10-29-14, 05:34 PM
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Just bring 5 Chosen with 4 Meltaguns. Still really expensive for what it does, but far more efficient (overkill = bad).

Chaos can't do an Alpha Strike with special weapons the way Marines can, purely because the Dreadclaw is so horrifically expensive and can't realistically deploy close enough for a Melta attack.

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post #6 of 21 (permalink) Old 10-29-14, 05:53 PM
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Quote:
Originally Posted by DaisyDuke View Post
True! But surely that would take out a riptide or knight, or even a lord of war! Plus its going to take a lot of fire away from the rest of your army on their subsequent turn. If they are waisting ap2 and 3 then thats fire not dedicated to ruining your day. Ready for the rest of your list to get in the mix turn 2.
There is many ways of making your points back.
Against such a target, it'll be bubble wrapped in 4+ Saves. You're not going to be making a dent in that.

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post #7 of 21 (permalink) Old 10-29-14, 06:47 PM
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Originally Posted by MidnightSun View Post
Just bring 5 Chosen with 4 Meltaguns. Still really expensive for what it does, but far more efficient (overkill = bad).
Nah, 5 Havocs with 4 melta.

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post #8 of 21 (permalink) Old 10-29-14, 06:56 PM
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Nah, 5 Havocs with 4 melta.
I forgot you could do that but yes, that would be a better choice if you can spare the Heavy Support slot. Chosen do have the advantage of being in a shitty slot rather than a really good one (CSM Heavy Support with IA13, as we're obviously okay using as we're talking about Dreadclaws, is really good).

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post #9 of 21 (permalink) Old 10-29-14, 07:03 PM
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Yeah. Assuming we're playing Battle-Forged single CAD, or something.

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post #10 of 21 (permalink) Old 10-29-14, 07:26 PM
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You have a point

Maybe if you were totally Battle-Forged except you had full Heavy Support slots and you couldn't afford the extra Sorceror and Cultists, and so it was either Chosen or go Unbound, then you might want Chosen instead?

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