Using Attack Bike Squadrons - Wargaming Forum and Wargamer Forums
40k Tactics Discuss the art of war in the 41st millenium. Exceptional topics will be stickied.

 
LinkBack Thread Tools Display Modes
post #1 of 5 (permalink) Old 08-13-08, 09:15 AM Thread Starter
Senior Member
 
Captain Roy's Avatar
Captain Roy's Flag is: USA
 
Join Date: Feb 2008
Location: Dover, Delaware U.S.A
Posts: 116
Reputation: 1
Default Using Attack Bike Squadrons

I need some help and advice about using attack bike
squadron for my space marine army. Right now I'm
almost done working on my ten men assault squad
and getting ready to start a next project working
on three attack bikes for my army. lately I have
a hard time deciding on the two weapons to
choose from, It's the heavy bolter and the
multi-melta. If you have any questions about
my comments on using attack bike squardons.
feel free to post. Thank You

My Warhammer 40k Armies

1.Aurora Chapter Space Marines
2.Imperial Guard Cadians&Catachans
3.Daemonhunters&Witch Hunters
4.Emperor's Hawks Chapter (Future Project)
5.Chaos Space Marines (Future Project)
Captain Roy is offline  
Sponsored Links
Advertisement
 
post #2 of 5 (permalink) Old 08-14-08, 12:22 PM
Senior Member
 
TheUnmarked's Avatar
TheUnmarked's Flag is: New Zealand
 
Join Date: May 2008
Location: West Auckland
Posts: 241
Reputation: 1
Default

depends what you want them to do, the best move against armor heavy armies is the melta, as the bike has 2 wounds and will be able to zip in and nail those Monstrous creatures and vehicles quite easily and early in the game, but if your facing more horde armies then 3 high speed heavy bolters won't be wasted, especially as a squad of attack bikes can lay out 9 HB shots and 6 twin linked bolter shots and move around.
Personally I prefer to use them for anti tank, but you could also use magnets to allow you to swap the weapons over before a game as necessary.
As a final note I would have to say that my main piece of advice would be to specialize them for the role you want and don't mix and match.
TheUnmarked is offline  
post #3 of 5 (permalink) Old 08-14-08, 12:39 PM
Executive Nitpicker
 
Galahad's Avatar
Galahad's Flag is: USA
 
Join Date: Dec 2006
Location: Tacoma, WA
Posts: 8,276
Reputation: 15
Default

As a Blood Angels player, I've come to know and love our cheap MM attack bikes.

Generally, unless you're facing a lot of Sv4+ or worse armies who don't pack tanks, the Multi-Melta is the way to go.

While a pack of 3 HB attack bikes (each packing a TL bolter that can fire like stationary on top of everything else) can shred weak-save infantry, they're pretty useless against anything with a 3+ save, whereas a multi-melta is always lethal, when it hits. Chances are, against MEQ (Marine Equivalent) armies you're going to score more kills against troops using three multi-meltas than you will with 3 HBs (Quick Mathhammer: 9 HB shots at BS4, 6 will hit, against T4 3 will wound, against 3+ saves, 1 will penetrate. Meanwhile 3 MMs, 2 will hit, 1.66666(call it 2) will wound, both will penetrate. Mathematically, it's just over 60% more effective to use a meltagun against MEQs than a heavy bolter)

So against the most popular armies (Marines, Chaos, 'Crons) the multimelta is not only better anti-troop, but it is, of course, wicked anti-tank. Three MMS, mounted on fast, maneuverable bikes can wreck just about anything. I made my weapons interchangeable, but unless I know I'm facing mid-low save armies, I rarely bother switching out the meltas

BA also tend to lack traditional long-ranged support, so veteran assault squads and honour guards with meltaguns, and MM attack bikes make up our core anti-tank, with (rend-nerfed, and weapon-gimped) Baals taking the place of anti-horde dakka.

With normal marines, Speeders are a better value, but not for long. The new marine codex will make them more expensive, while making MM bikes cost the same as HB bikes, thus making them a much, much easier choice for those FA slots.

-=============]xxxxo Galahad oxxxx[=============-
Check out the Heresy Combat Calculator -- MathHammer Made Easy!



Codex: Angels Errant. Read it, please.
Heresy Forum Rules -- Read them, damnit!
Reporting: When/How/Why -- Read that too!
"...remember the Golden Rule: Chill out, they're only plastic spacemen!" -Brother Jazzman
"Galahad is 100% correct in his explanation. Anyone who says otherwise to [him] is vastly mistaken." -The Wraithlord
"You know what? Fuck DC comics." -Robert Downey Junior



Galahad is offline  
 
post #4 of 5 (permalink) Old 08-14-08, 06:05 PM
Senior Member
 
davespil's Avatar
davespil's Flag is: USA
 
Join Date: Apr 2008
Location: Stuck in texas
Posts: 853
Reputation: 2
Default

Do yourself a favor, use magnets to attach the weapons. Thus you can roll with three heavy-bolters, or three multi-meltas, or any combination you want and all you have to do is pull one gun off and put the other one on. I did this with my Tau Crisis suits and it works great. I used Rare Earth Magnets, but you can use any brand you want. It costs $9 for 100 of them, but you can use them for a lot of things. They work well with predators and landspeeders too. Here is the link for 1/8" magnets that I used.
http://www.rare-earth-magnets.com/detail-ID-121.html

Have guns, will travel...
davespil is offline  
post #5 of 5 (permalink) Old 08-14-08, 06:24 PM Thread Starter
Senior Member
 
Captain Roy's Avatar
Captain Roy's Flag is: USA
 
Join Date: Feb 2008
Location: Dover, Delaware U.S.A
Posts: 116
Reputation: 1
Default

That's Cool, I want to say thank you guys on your advice on
using space marine attack bikes .

My Warhammer 40k Armies

1.Aurora Chapter Space Marines
2.Imperial Guard Cadians&Catachans
3.Daemonhunters&Witch Hunters
4.Emperor's Hawks Chapter (Future Project)
5.Chaos Space Marines (Future Project)
Captain Roy is offline  
Reply

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Warhammer 40K > 40k Tactics

Quick Reply
Message:
Options

Register Now



In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Password
Please enter a password for your user account. Note that passwords are case-sensitive.

Password:


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:
OR

Log-in










Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode



Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

 
For the best viewing experience please update your browser to Google Chrome