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post #11 of 18 (permalink) Old 03-09-14, 01:46 PM Thread Starter
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Originally Posted by Skari View Post
Against termies... volume of firepower. You have 4 venoms... they are gross. And you also have 9 str 8 ap2 weapons. They also make short work of termies.
That is cruel
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post #12 of 18 (permalink) Old 03-09-14, 02:12 PM
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as any Dark Eldar should be.

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The calls of Slaneesh stir so deeply within me, as if I was birthed from the very essence of it. For my ambition to infinitely ascend above all is never ending, like fire within it burns me to ever cindering ash. Lord of light and ascension is who I am, realities burn to ash at my very passing. My luminescence is unparalleled for I am luminosity itself, all light is but a shadow of my silhouette
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post #13 of 18 (permalink) Old 03-09-14, 03:33 PM
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Love it, would like to see this list batrep'd versus DW or vanilla marines.

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post #14 of 18 (permalink) Old 03-09-14, 07:11 PM
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Like as a video batrep? That can be arranged.
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post #15 of 18 (permalink) Old 03-10-14, 01:03 PM
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Default Using dark eldar effectively

Skari, out of curiosity, how would you play against a space marine player with multiple thunderfire cannons and 3-4 scouting land speeder storms with assault cannons/multi meltas going 2nd? I've been crushed in the first turn by his list on quite a few occasions now. Going 2nd shouldn't be an auto loss. Any ideas?
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post #16 of 18 (permalink) Old 03-10-14, 04:27 PM
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I've got to chime in and say thanks to Skari. It is awesome to see another player who loves the DE and understands the art of wound saturation. I love to see the anguish on a Grey Knight or Deathwing player's face. They are always so confident in their low model count armies. They never expect to be whittled away by AP 5 weapons.


As for Ravner298 ... Yeeouch!!!!
I don't know many armies that could take that kind of abuse, least of all DE. Night Shields and proper positioning is about the only hope you could have. That and turn 1 Night Fight(I always roll on the Stratagy Warlord table, hoping for a 2 with DE). Maybe their next codex will have a Night Fight trait.

Anyway, if you are going second you should be able to set up conservatively. Normally a dangerous gambit for DE. With the speed of the LS Storm it is tough but be as far away as you can and spread out. Try not to let the speeders shoot the same target(our vehicles can sometimes survive shots from 1 unit but rarely 2). Obviously a Hammer and Anvil deployment works best here. With Night Shields, you can set up 43" away and be safe from the speeders. Your opponent will scout, then move turn 1 and be just out of his reduced range but be perfect for reprisals. You might leave bait to tempt them forward.

Unfortunately, this only works if you know you are going second and only ideally on Hammer and Anvil. If you set up first and the initiative is stolen is usually how most DE defeats are born. When going first we have to set up aggressively. And that puts us right in the fire lines. Hope I was helpful and not too out of it from my hiatus from here.

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post #17 of 18 (permalink) Old 03-11-14, 02:42 AM
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@Ravner298 - How many points are you playing? What are the load outs of the speeder storms? The TFC have to go! But, as a barrage weapon... look to things with a roof. They will detonate on the top floor... so in this game, your game will begin during terrain set up. Make sure you can block LOS to some of your units and be deployed under something with a roof. Or a skyshield landing platform as its cheap, and venoms fit under it fine. those TFC are the enemy. Try and get them in your venoms range and LOS and blast em. Use blasters and haywire wytches to threaten anything that gets too close like storms.
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post #18 of 18 (permalink) Old 03-11-14, 05:12 PM
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Hammer and anvil would of helped, yeah. Even if I would have to deploy 1850 pts sideways on a short table edge.

Believe me skari the tfc's are numero uno on my priority list. They usually aren't that much of a problem either. The problem I have personally is just going 2nd with DE. More spcifically going 2nd without night fight. Reserving units severely impacts our damage output and need to cripple return fire quickly. There is also more and more long range cover ignoring or no Los weapons that can truck our boats. At 1850, my list has 9 boats, so finding cover or roofed buildings for most of them is nearly impossible on a standard board.

As a DE player with a lower amount of experience with the army as a whole, I feel any input on this matter from veterans is highly valued to someone starting out as it's one of the biggest obstacles to overcome!
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