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post #1 of 61 (permalink) Old 07-20-08, 02:16 AM Thread Starter
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Default Versus Eldar Wraithguard

They're big, tough and scary, well-armed and well-armored...they're a little slow, but crammed into a transport and/or paired up with some farseers they're more effective...and sometimes they team up with their big brother the Wraithlord

So how do you deal with the semi-undead-space-elf-robot-golem-warriors known as Wraithguard?

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post #2 of 61 (permalink) Old 07-20-08, 02:45 AM
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melta guns and plasma guns do the trick. This scenario is exactly why i have three squads of plague marines with two melta guns and three with two plasma guns. some times the problem isn't armored vehicles or monstrous creatures, but sizable squads of high toughness gribblies. the combo gives my squads a reliable chance to do enough wounds to make a difference. in addition, I keep Puggsley around to discourage the wraithlord and his mates from coming too close. his plasma cannon gives me the ability to cause a lot of hurt with one shot.

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post #3 of 61 (permalink) Old 07-20-08, 06:59 AM
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once agin loads of special weapons, say chaos chosen five plasma guns rapid fire, should do the trick. Or of cousre if its eldar vs eldar then fire dragons, 10 meltas ouch.
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post #4 of 61 (permalink) Old 07-20-08, 07:36 AM
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Rending would probably do the trick quite nicely, as would sniper weapons. They are also not that great in combat despite their high str and T, so some high-strength monstrous creatures, like C'tan, Carnifex or Soul Grinders, could all do the job, you just have to risk a potentially lethal round of fire...

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post #5 of 61 (permalink) Old 07-20-08, 03:35 PM
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Just a reminder that with 5th edition making people use more troops, you can probably expect to see a few list trying to use 10 man troops choices of these guys.

I say just stay out of range. Their guns only have a 12" range.
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post #6 of 61 (permalink) Old 07-20-08, 05:08 PM
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9 Necron Heavy Destroyers and 15 Destroyers would do it. Lots of high S, low AP, shots from far away, and they can keep their distance as well.
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post #7 of 61 (permalink) Old 07-20-08, 08:14 PM
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Yeah long ranged shooting seems to be the major weakness. But you already knew not to get within 12" right? With the new rules I think you're gonna be wanting to take a plasma cannon against them. 3+ to wound then dead for possibly 2-4 models if you get a direct (lucky) hit.
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post #8 of 61 (permalink) Old 07-20-08, 11:23 PM
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You could just wait for them to fail that roll, so they have to stand there. Then you can CC them to death. Even Fire Warriors could kill small squads, Kroot would own.

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post #9 of 61 (permalink) Old 07-21-08, 12:23 AM
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Good luck finding an eldar player who lets his wraithguard go it solo without a psyker of some kind.
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post #10 of 61 (permalink) Old 07-21-08, 01:59 AM
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Gotta love them, big strong, have Fawesome weapons.... wait what? This thread is to know how to kill them? YOU BASTARDS!!!! *poked by a shotgun*

Ahem, yes well these guys are really hard to kill. The best way honestly is to get into combat. The Farseer and the Warlock can't protect them for long ... *sighs*. The powerfist would eat up these guys in a jiffy. Even though they have a higher S then a marine, and a good T for a Elite/Troop, they still only get 1 attack each. And the warlock too, but it's nothing dangerous.

While shooting, anything with a good S + AP level and distance should take them out, eventually. Plasmas would do wonders against these guys, whether it's an in-your-face plasma pistol, rapid firing plasma gun or a template plasma cannon. Generally, anything single shotted could do something, but if the Wraithguard player had a warlock and farseer(and had any idea what he's doing with them), chances are your not going to get them that much.

And yes shaso, if your playing Wriathguard, you be an idiot NOT to take a warlock. Not nessessary for the conceal power, but the auto pass for the Wriathsight test (and in Iyanden Eldar, it's nessessary to have a spiritseer )
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