Who Can Kill the Nightbringer? - Page 9 - Wargaming Forum and Wargamer Forums
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post #81 of 86 (permalink) Old 07-29-08, 12:56 AM
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I've taken out the nightbringer usng several tactics. One was aim a crusader or a baal predator at him. or with some range with a full lascannon pred, or a land raider. The twin linked assault cannons do a good bit of hurt but because of the range it's not very safe.... sniper scouts do it pretty well though.... Took him out in the second turn with 10 of them...
Probably the most expensive and Riskiest(but coolest looking) tactics is to have a librarian in a command squad with a chaplain and furious charge. That way on the charge the librarian will get to reroll all failed rolls to hit, need 5's to wound, and if he gets that from a possible 6 attacks he can use his force weapon to make him go totally... unless he's immune to that....
Mephiston near corbulo works very well this way too, as does DC. HAven't used them in 5th. yet though so don't think they'd be as effective....

If you shit in one hand and wish in the other we all know which one will fill up faster.

And as I walk in the valley of the shadow of death I will have no fear For I am the scariest mother f*cker in that goddamned valley!

Damn nature, You Scary!!!
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post #82 of 86 (permalink) Old 07-29-08, 06:59 AM
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Nids have it easy. 2 fexs talons, toxin sacs, bonded exoskelton, toxic miasma and reinforced chintin. Throw them both into combat and laugh. Even the nightbringer will have some trouble with that, he only has 4 attacks meaning he cant kill one outright.
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post #83 of 86 (permalink) Old 07-29-08, 12:51 PM
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24 looters would probably do the job.
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post #84 of 86 (permalink) Old 07-29-08, 06:22 PM
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Quote:
Originally Posted by Wolf_Lord_Skoll View Post
Nids have it easy. 2 fexs talons, toxin sacs, bonded exoskelton, toxic miasma and reinforced chintin. Throw them both into combat and laugh. Even the nightbringer will have some trouble with that, he only has 4 attacks meaning he cant kill one outright.
Why would the Nightbringer attack them? He probably wouldn't, so I don't think they could kill him.

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Originally Posted by Vashtek View Post
24 looters would probably do the job.
How many points is that?
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post #85 of 86 (permalink) Old 07-31-08, 07:23 AM
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STOP SAYING TZEENTCH TERMINATORS!!! Nothing gets a save vs. The Nightbringer...of ANY kind.

<breathes>

That being said. I tested abaddon vs the nightbringer a few times. It's a toss up. With good rolls Abbadon can put the hurt on TNB, but i've had a few times where TNB has gotten the charge, lived, and wiped Abbaddon out in one swipe.

Also, to whoever said it, since they're both independent characters, and both in base contact, TNB can choose to engage only abaddon, thus the wounds go to him.

Though for 90-ish points less than TNB, he puts up a good fight.

Abaddon + 2 chaos termies w/ powerfists seems to be the logical choice. This presents a choice for the mighty nightbringer. TNB can try to kill everything indiscriminately, which lets the Abaddon live a little longer, or just attack abaddon, which allows for 4-6 power fist attacks (depending on who gets the charge) on top of abaddon.

Correct me if I've misread the rules.

EDIT:

Quote:
Originally Posted by Wolf_Lord_Skoll View Post
Nids have it easy. 2 fexs talons, toxin sacs, bonded exoskelton, toxic miasma and reinforced chintin. Throw them both into combat and laugh. Even the nightbringer will have some trouble with that, he only has 4 attacks meaning he cant kill one outright.
TNB has 5 attacks, 6 on the charge, so yes, he can kill one outright, but with 4's to wound it's not very likely.

Thousand Sons: 5W - 2L - 0T
Emperor's Children: 7W - 1L - 1T
Necrons: 1W - 2L - 1T
Salamanders: 3W - 1L - 1T

Last edited by Pirate Metal Troy; 07-31-08 at 07:30 AM.
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post #86 of 86 (permalink) Old 07-31-08, 12:06 PM
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Quote:
Originally Posted by darklove View Post

How many points is that?
360 exactly
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