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post #71 of 86 (permalink) Old 07-27-08, 09:04 AM
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If it wasn't chaos, I'd suggest a purgation squad of Grey Knights with Psycannons. You'd wound on a 6, but he'd get no save.

So you'd get 12 shots per turn, with a few 6's to wound....He'd die quick



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post #72 of 86 (permalink) Old 07-27-08, 10:16 AM
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Grey Knights with Psycannons: what are they and are they good vs anything else? how many points?
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post #73 of 86 (permalink) Old 07-27-08, 10:30 AM
 
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Use abaddon get into Close Combat and since he attacks first, wipe him out using all his power wep attacks. Even if you have to kill him in the next assault phase
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post #74 of 86 (permalink) Old 07-27-08, 10:43 AM
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Quote:
Originally Posted by surferman View Post
Use abaddon get into Close Combat and since he attacks first, wipe him out using all his power wep attacks. Even if you have to kill him in the next assault phase
Is Abaddon in a large unit or transport?
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post #75 of 86 (permalink) Old 07-27-08, 10:49 AM
 
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Use him in a unit so if any saves are failed he doesn't have to die
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post #76 of 86 (permalink) Old 07-27-08, 10:55 AM
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Quote:
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Use him in a unit so if any saves are failed he doesn't have to die
Not really true anymore though is it? 5th ed. means all models have to take saves if they are hit with enough shots. This means Abaddon could be the first to die even in a unit of 10 models.
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post #77 of 86 (permalink) Old 07-28-08, 04:06 AM
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Rending claw spam, sniper spam, lascannon spam, abaddon, tzeench terminators with powerfists and combi meltas, a great unclean one, plague bearers, obliterators.
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post #78 of 86 (permalink) Old 07-28-08, 09:05 PM
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Rending claw spam, sniper spam, lascannon spam, abaddon, tzeench terminators with powerfists and combi meltas, a great unclean one, plague bearers, obliterators.
pretty weak
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post #79 of 86 (permalink) Old 07-28-08, 09:36 PM
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A couple Lash sorcerers and a couple lascannons, in a Chaos Marine list.

As Daneel mentioned for a Daemons army, Skulltaker and Bloodletter fun.

Another thought would be Fiends of Slaanesh spam. 12 of them, to be precise. 72 rending attacks on the charge (provided all of them make it to him, of course). Admittedly, my math sucks ass, but that should be 6 wounds, 3 unsaved, if statistic average, on the charge.

Edited to amend aforementioned suck-ass math.

Last edited by Wraithian; 07-28-08 at 10:22 PM.
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post #80 of 86 (permalink) Old 07-28-08, 11:50 PM
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You and your math

Expect to lose about 4 of the 12 using this tactic, but if all goes as statistic then you should have him on turn 2.

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