Who Can Kill the Nightbringer? - Page 4 - Wargaming Forum and Wargamer Forums
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post #31 of 86 (permalink) Old 07-20-08, 05:53 PM
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night bringer can only shoot 24" and the lascannon can shoot 48", just move back everytime before you shoot and you should be fine

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post #32 of 86 (permalink) Old 07-20-08, 06:53 PM
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abbaddon is a great bet. he shud lose but he might pull it off if he has been weakened a bit by some other fire. how about a squad of ten khorne berzerkers! s5 on charge with 40 dice! 20 hit maybe 4 will wound and he only has a 4+ save right? thats 2 wounds off his straight from the off ( i guess he only has 4 yea?) problem is unless theres a pf in there those boys are gonna suffer if they dont kill him in the turn they charge. but its possible. failing that autocannons like the guard could muster will do him a treat! but id say abbaddabbadingdong is your safest bet (or ratlings- now thats a kick in the necron hard drive....)
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post #33 of 86 (permalink) Old 07-20-08, 07:54 PM
 
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2 sorcerers with gift should get him eventually, and easily, just throw some tzech troops, or something at him, so it takes him forever to kill them, they get 4+ inv save.
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post #34 of 86 (permalink) Old 07-20-08, 08:13 PM
 
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Obliterators are a nice thought, what with getting slow and purposeful, but they can't move back as fast as the Nightbringer can move forward. He only needs to get within 24", and he'll be hitting them on 3+, insta-deathing them on 2+, and they'll only get their crappy invulnerable save to protect them.

I'd still go with lascannon totting Havocs with plenty of ablative wounds in the form of bolter-marines. Two squads, then place them on opposite ends of the board so the Nightbringer has a hike to the second squads after he flays the first.

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2 sorcerers with gift should get him eventually, and easily, just throw some tzech troops, or something at him, so it takes him forever to kill them, they get 4+ inv save.
The Nightbringer ignores invulnerable saves. Also, those two sorcerors will have to rely on getting a 6 on their GoC rolls, otherwise that Nightbringer that's only 6" away will grab them and shove their force weapons up somewhere only Slaanesh is usually interested in.
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post #35 of 86 (permalink) Old 07-20-08, 08:21 PM
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Don't forget, bolters can't wound the bastard. Also - you had a contradiction in that post concerning invulnerable saves? possibly? I dunno.
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post #36 of 86 (permalink) Old 07-20-08, 09:32 PM
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Bolters are too weak to hurt C'tan. A Heavy Bolter might get through on a 6...
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post #37 of 86 (permalink) Old 07-20-08, 10:03 PM
 
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Quote:
Originally Posted by beenburned View Post
Don't forget, bolters can't wound the bastard.
Yeah, I meant use those bolter-marines as ablative wounds to protect the lascannon-marines.

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Also - you had a contradiction in that post concerning invulnerable saves? possibly? I dunno.
I was assuming you get invulnerable saves against it's 24" gun, but yeah... you probably don't.
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post #38 of 86 (permalink) Old 07-20-08, 10:06 PM
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ahh sorry yeah, I see now, in both cases. You do still get the save against the gun thingy.
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post #39 of 86 (permalink) Old 07-21-08, 02:20 PM
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Fabulous smiles amazing marines?
Just buy him than load up on all basic marines with the mark of khorne, a lascannon, and a melta. Keep firing the lascannons as he advances and when he's nearly within range, advance with fabius bile to fire his "wounds on a 4+" three shot pistol. Than just charge with the massive amount of marines, even after the charge they'll still be s5. And if you can afford as many as you possibly can, the nightbringer probably won't be able to kill them fast enough in CC before they drop it.
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post #40 of 86 (permalink) Old 07-21-08, 03:20 PM
 
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how much do blood thirster cost could you fit two in for the points cost.
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