This week we're going to focus on the new Daemon codex.
5th edition promises to be kinder to vehicles, and the Soulgrinder is the only vehicle in their list.
It's huge and heavily armored, requiring S8 or higher to penetrate its AV13 hull. Being a walker it is free from the vulnerability most vehicles will face against assaults in 5th, able to use its impressive fromt armor rating against all attacks in close combat. While its WS, BS and Initiative aren't high, thye're good enough, and with two DCCWs, it doesn't need a lot of hits to do massive damage. And it's Fleet, so it can run and still assault.
Its default weapon setup is geared for assaults, but it can become a long-range troop-blaster, or a medium-range tank killer easily enough.
Walkers can move in and out of terrain easier than other vehicles, and in 5th gaining that cover save is very important.
being a daemon it deploys like the rest of the army, giving it a good chance to be able to deep strike in...and it's immune to Shaken and Stunned results.
It's everything scary about a Defiler, but turned up a notch. So how do you handle it?