Good Blood Angels Tac Marine Squad Loadouts? - Wargaming Forum and Wargamer Forums
40k Tactics Discuss the art of war in the 41st millenium. Exceptional topics will be stickied.

LinkBack Thread Tools Display Modes
post #1 of 7 (permalink) Old 10-31-13, 09:25 PM Thread Starter
Junior Member
Join Date: Oct 2013
Posts: 21
Reputation: 1
Default Good Blood Angels Tac Marine Squad Loadouts?

Any ideas on a loadout for my tacmairines im assembling? They came in the Battleforce i bought. I have a squad of Assault Marines assembled all of them with bolt pistols and chainswords except sergeant who has a powerfist.
4wrdmomentum is offline  
Sponsored Links
post #2 of 7 (permalink) Old 10-31-13, 10:11 PM
Senior Member
Ddraig Cymry's Avatar
Ddraig Cymry's Flag is: USA
Join Date: Dec 2012
Location: Columbus, OH
Posts: 1,258
Reputation: 8

Can't go wrong with giving everyone bolters with one or two plasma or meltas!
Ddraig Cymry is offline  
post #3 of 7 (permalink) Old 11-01-13, 04:59 PM
Tzeentch laughs at likely
Dave T Hobbit's Avatar
Dave T Hobbit's Flag is: Europe
Join Date: Dec 2009
Location: Inside my Head, Bristol, UK
Posts: 8,556
Reputation: 44
Dave T Hobbit is offline  
post #4 of 7 (permalink) Old 11-01-13, 05:04 PM
So be it.
JAMOB's Avatar
JAMOB's Flag is: USA
Join Date: Dec 2010
Location: Boston
Posts: 1,900
Reputation: 15

The standard is always good - flamer and ML. This gives you great versatility, able to deal with hordes fairly easily and MCs and light vehicles thanks to krak and that s8 shot. Another option is meltas - either dual melta (MG/MM) or the mg and a ml. This is for when you know you're going to be facing tons of vehicles, and not many infantry units. In general though, I would keep the meltas for those assault marines you're getting (if you take 2 BFs you can put 2 flamers in each tac. and the meltas in an assault squad, plus the DC with their own crazy shit). You could also go for dual plasma (PG + PC) for removing masses of MEQ and TEQ. This is, however, a bit more expensive, so make sure it's worth it first.

Cheers! Good luck mate

If you go down to the woods today, be wary
JAMOB is offline  
post #5 of 7 (permalink) Old 11-02-13, 12:00 AM
Senior Member
ntaw's Avatar
ntaw's Flag is: Canada
Join Date: Jul 2012
Location: Mississauga, Canada
Posts: 6,323
Reputation: 99

I like running my BA tactical marines in 5 man squads mounted in Razorbacks. Any true ten man squads I take are allied in either from IF or DA.

Unfortunately Canada got rid of the penny and now my two cents rounds down to zero, so...take it for what you will.

40k Army Projects

Industrial Table WIP
ntaw is offline  
post #6 of 7 (permalink) Old 11-02-13, 08:37 AM
Senior Member
Archon Dan's Avatar
Archon Dan's Flag is: USA
Join Date: Feb 2012
Location: Columbus, Ohio
Posts: 1,825
Reputation: 17

You could always go the "Flesh Tearers route." You can kit bash the tactical guys with assault marine weapons. You keep them with backpacks and get cheaper transports or use the Death Company jump packs if they didn't use them. This gives you lots of assault marines and Death Company but you have to look elsewhere for Heavy weapons.

"Fetch me another plaything. This one seems to have broken." -Urien Rakarth

Space Marine- "This planet is ours, witch."
Eldar- "No ... This planet is theirs ..."
Archon Dan is offline  
post #7 of 7 (permalink) Old 11-03-13, 04:26 PM
Senior Member
Sethis's Avatar
Sethis's Flag is: United Kingdom
Join Date: Jun 2009
Location: Alston, Cumbria
Posts: 4,190
Reputation: 58

I'd use them as bodies for Assault Marines - either use the combat weapons and pistols you have, or order some more online along with 10 Jump Packs. Save the Heavy Weapons for a Dev squad later on. BA Tacticals are pretty poor compared to their Assault Marine brothers, or even Scouts.

90% of people think they are above average.

Statistically Improbable. Psychologically Inevitable.
Sethis is offline  

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Warhammer 40K > 40k Tactics

blood angels , space marines , tactical marines

Quick Reply

Register Now

In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Please enter a password for your user account. Note that passwords are case-sensitive.


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:


Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode

Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

For the best viewing experience please update your browser to Google Chrome