CSM juggerlord escort: spawn or bikes? - Page 6 - Wargaming Forum and Wargamer Forums
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post #51 of 94 (permalink) Old 01-17-14, 07:57 PM Thread Starter
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Quote:
Originally Posted by Jonny B View Post
I just wish I had the cash for 8 drakes and if I did then would be praying the misses woukd let me buy 8 drakes!
"Why, yes, dear. That's a brilliant way to spend $592 plus tax! Now I know why I married you."


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post #52 of 94 (permalink) Old 01-17-14, 07:59 PM
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Quote:
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"Why, yes, dear. That's a brilliant way to spend $592 plus tax! Now I know why I married you."
Excellent
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post #53 of 94 (permalink) Old 01-17-14, 08:34 PM Thread Starter
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For a second, I thought the Heldrake "Fear Squadron" (a pack of 3 drakes) would be cheaper, but then learned that those bundles exist to save us from the tedium of clicking the drop-down quantity on the Heldrake page. I appreciate a company that goes out of its way for me like that.


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post #54 of 94 (permalink) Old 01-17-14, 09:14 PM
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Usually the only bundles that actually save money are their holiday bundles and the new army boxes (starting with space marines and on). The older army boxes might save a bit, but not much.

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post #55 of 94 (permalink) Old 01-19-14, 02:56 AM Thread Starter
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I wish they'd sell more stuff that way, to be honest. I'd probably buy directly from GW more often if there was some break on stuff that I wanted.


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post #56 of 94 (permalink) Old 01-20-14, 12:04 AM
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I agree, the other thing I really liked about the space marine box was that it was a playable army straight out of the box and it netted you about 20-25% savings. If I hadn't already had a decent space marine collection (and a very particular way I like to play them) it would have been a no brainer (and I was still tempted).

I don't know about how playable the Dark Elf box was, but the nid box "can" work as a starter army (only 1 HQ and no synapse)...but it seems to be a step back towards the older army boxes where you had to buy a separate HQ to make them work.

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post #57 of 94 (permalink) Old 01-24-14, 05:29 PM Thread Starter
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Damn, it looks like I totally screwed up.

Spawn are not Daemons. They don't have a 5++. They aren't eligible targets for the Grimoire, so I totally cheesed my friend by mistake. Bah, such a n00b sometimes...


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post #58 of 94 (permalink) Old 01-24-14, 05:55 PM
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Following your out of the box thinking about spawn I also recently converted up some custom spawn to escort my lord in "jolly good cooperation"!
Attached Images
File Type: jpg IMG_0165.JPG (126.0 KB, 15 views)


Medusa: "I'm a witch, its my job to blaspheme against Gods."

Two Slaanesh daemons on the first go...hmm I guess the fates have spoken emperors children here I come
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post #59 of 94 (permalink) Old 01-24-14, 06:02 PM Thread Starter
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Damn, those are awesome!


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post #60 of 94 (permalink) Old 01-29-14, 09:40 AM
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Quick note to the mentions of nurgle bikers and spawn. It's a juggerlord. He's khorny. No nurgle here, saddly.

As to my input, bikes everyday. Bikes have the mobility technique described above, you can get actual weapons on them, and random firepower won't completely erase your spawn. What you get is firepower ahead of your charge, you still have two attacks a model, 3 on charge, 4 with khorne along with a re roll charge range banner (you never know) a static cover save for when ap 3/2 starts shooting at you, options for plasma and melta so you can thin a 2+squad down before going in a bit. You also have a character that can take the challenge that WILL be issued, so you have the choice depending on the unit.
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