Join Date: Jul 2012
Location: Mississauga, Canada
The Viability of Hand Flamers in Assault Squads
As the name suggests, I'm curious about how well these will work out for me.
Using the BA dex, I'm thinking of running two 5 man assault squads, each with a Sanguinary priest in Razorbacks w/TLHB's. Power axes and Hand Flamers on the sergeants, Power Swords for the Priests to capitalize on their higher WS. One Flamer in each squad. Each of these squads costs 215 points as is.
The two squads together are intended to boot across the board and interfere with/potentially capture enemy held objectives. I usually use tactical squads, as they can jump out and rapid fire, but....well, I want people to burn. Ignoring cover (as objectives are often placed strategically so) is also a nice bonus. Depending on how my opponent is deployed, I may elect to flat them suckers out and get right across the board, but they will likely be moving 12" and firing those HB's.
I think it may be necessary to flat them out and get them 24" across the board turn 1.
Either way, I'm jumping out and dumping 2 (potentially 4 as these squads are meant to work together) flame templates on an objective in an attempt to clear it out of the troops holding it. Sure, I'm getting rammed with fire the next turn but that's what power armour and FnP is for. Hopefully I can cause enough damage with the flamers to break the squad I'm firing at to avoid them coming back at me too hard. Flamers and two dudes with power weapons (the axe for TEQ) should assist if I get charged, but if it's a dedicated CC squad...well, I'm likely screwed.
I plan to use this as a core troop element in all my lists 1000 points and up. There's also a 10 man tactical squad in an ADL for support, and depending on what I'm up against I'd also be running a Reclusiarch with a 5 man assault squad (all jump packs, power sword on the sergeant) behind them as a support group for CC. The third assault squad with my HQ might also stick back with my tactical squad if there's a lot of stuff deep striking/flying across the board from reserves. I also use a sniper scout squad in camo cloaks on the other side of the board to distract/hold an objective.
What will happen to my assault squads with their flamers; do you think they have a chance at achieving their goals without relying on a horseshoe up their arses for dice rolls?
Thanks for any and all advice, I've been rolling this around in my mind but only have real continuous experience against a couple armies.
Last edited by ntaw; 03-30-13 at 10:42 PM.