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post #31 of 37 (permalink) Old 07-04-08, 04:05 AM
 
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not all that many things are immune to ID now unless im missing something, just DP's, nids in synapse, adamantine mantles, a few others. the plaguesword would be good foe fex's and wratihlords, 4+ to wound is nothing to spit at.
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post #32 of 37 (permalink) Old 07-04-08, 04:09 AM
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Quote:
Originally Posted by hurt-wm View Post
not all that many things are immune to ID now unless im missing something, just DP's, nids in synapse, adamantine mantles, a few others. the plaguesword would be good foe fex's and wratihlords, 4+ to wound is nothing to spit at.
Problem, what is that if you're facing something that you would wound on 2 or 3+.

Not worth it, especially for a unit that is so anti-infantry.

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post #33 of 37 (permalink) Old 07-04-08, 07:05 AM
 
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would have to go with blessgiver
the nids are not immune to instant death from it, because its not a double strength weapon as it says in the codex, unless im missing something
plus ini 6 owns chaplains and other characters.

the plague sword is just as effective, if not more so than taking out toughness 4 or lower, in 5th edition poison rules, did any1 check them out, how cool. but really hard to kill tough 5 or more guys, with an avg of about 1.44 wounds, where with the bless all u need is one wound, which isnt that hard to do. plus beating a tyrant in combat and outright killing it on first turn charge, is something i wanna see.
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post #34 of 37 (permalink) Old 07-04-08, 07:16 AM
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My favourite would be a daemon weapon, mark of khorne, personal icon, terminator armour and combi flamer. I got pwned by someone using that. Personal icon means you can have lesser daemons DS right next to you, mark of khorne gives you more attacks, termi armour protects you better, combi flamer can be useful for getting rid of that pesky last squad, and daemon weapons are already awesome.



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post #35 of 37 (permalink) Old 07-04-08, 07:41 AM
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nope not missing a thing with the nids atleast i don't think you are. The problem is vsing tyrants fex's and most other MC there T5 or better so your only wounding on 5 and 6+ which isn't that good so you have to get the wound to kill the model.

How ironic it is that as fast as we spread progress and hope throughout the galaxy, the Tyranids spread death and despair. Only united can we hope to stand against them.

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post #36 of 37 (permalink) Old 07-05-08, 12:15 AM
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But with an average of 6.5 attacks, hitting on (what's a Tyrant's WS? Less than six, I think) 3s, you hit with about four attacks, about one of which gets the five to wound, and presto! Dead Tyrant, at least until the wording is changed when they redo the Codex. Against a T6 opponent, you'll statistically lose more often than not, but still, all it takes is a little luck.

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post #37 of 37 (permalink) Old 07-05-08, 12:55 AM
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Quote:
Originally Posted by necroman View Post
would have to go with blessgiver
the nids are not immune to instant death from it, because its not a double strength weapon as it says in the codex, unless im missing something
plus ini 6 owns chaplains and other characters.

the plague sword is just as effective, if not more so than taking out toughness 4 or lower, in 5th edition poison rules, did any1 check them out, how cool. but really hard to kill tough 5 or more guys, with an avg of about 1.44 wounds, where with the bless all u need is one wound, which isnt that hard to do. plus beating a tyrant in combat and outright killing it on first turn charge, is something i wanna see.
Synapse defends against any form of instant death. Thats just the common description for the instant death rule to take into effect, which is why its in the codex.

How is it easier to kill a T2 compared to a T7 if you wound on 4+ for both?

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