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40k Tactics Discuss the art of war in the 41st millenium. Exceptional topics will be stickied.

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post #41 of 45 (permalink) Old 01-02-11, 08:08 AM
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Default Um...

I dont see anything in either the rulebook or the daemon codex that says the Masque cant join a unit of Daemonettes. Can someone please clarify what everyones talking about, and point me to where it is in the rulebook.
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post #42 of 45 (permalink) Old 01-03-11, 05:38 AM
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The Masque does not have the 'Independent Character rule, and as such, may not use the Independent Character rules for joining units.
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post #43 of 45 (permalink) Old 01-03-11, 07:49 PM
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on Beasts of Nurgle...

...putting the Beast of Nurgle "turd" model to rest ... Forge World - Nurgle Plague can we find a use for Beasts of Nurgle?...cause those models are so sick i ~have~ to use them... seems that one or two beats wouldnt be much help...but a full squad of seven beasts?...seems a pretty monsterous prospect...with two wounds each, random poison attacks, noxious touch and feel no pain at a lower cost than Bloodcrushers...seems like a solid choice...but only if you take a full squad...and one squad thinking for my own purposes of running Nurgle and Khorne...two squads of Crushers and a full squad of Beasts for Elite slots...

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post #44 of 45 (permalink) Old 02-15-11, 10:53 PM
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Why would you want to take beasts of nurgle when you could just take blood crushers they are WAY better and only a few points more they have power weapons and furious charge not to mention the better armour save weapon skill strength intative the potential for more attacks and they can take an icon and for just 5 more points
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post #45 of 45 (permalink) Old 02-17-11, 03:43 AM
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I'd say (assuming you run an undivided list) that for the first wave to drop guys like plaguebearers (w/ icons); they can soak up a ton of damage and keep on going. Another good first wave unit, so I've heard, are horrors; because they can shoot after they deepstrike (I actually don't have experience with Tzeentch, I just run Nurgle).
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