Best CC army for 6th? - Wargaming Forum and Wargamer Forums
40k Tactics Discuss the art of war in the 41st millenium. Exceptional topics will be stickied.

Reply
 
LinkBack Thread Tools Display Modes
post #1 of 23 (permalink) Old 07-15-12, 06:50 PM Thread Starter
Senior Member
 
Drinkgasoline's Avatar
 
Join Date: Apr 2012
Posts: 109
Reputation: 1
Default Best CC army for 6th?

What do you guys think is the most powerful army in assault with 6th edition?

And what is the most poweful single CC unit in 6th edition?
Drinkgasoline is offline  
Sponsored Links
Advertisement
 
post #2 of 23 (permalink) Old 07-15-12, 07:04 PM
Spanner in the works...
 
spanner94ezekiel's Avatar
spanner94ezekiel's Flag is: United Kingdom
 
Join Date: Jan 2011
Location: Breaking the Fourth Wall
Posts: 5,349
Reputation: 28
Default

I'm gonna say Nids, but with Daemons coming a close second.
Not only are Hormagaunts beasts (literally, lol), but they Rage if outside synapse essentially, so for troops that's pretty lethal. And that's before I get to FMCs, the resurrection of Nidzilla (a bit anyway), and the introduction of Hull Points means they can glance to death any transports pretty much.
Daemons are nasty for similar reasons, except they get arguably better HQs (except against GKs).

The best CC unit? Hard to say really as it depends on the circumstances. I would say the Horms again purely for cheapness and the number of attacks put out. However, as a fast moving and flexible assault unit, I'd probably say a maxed out Nob Biker squad.

The Black Typhoons | Dark Angels 3rd Company | Tharrus Draw's Warband | Dark Angels' Corner | Codices: Marvel Heroes and Marvel Villains

Quote:
Originally Posted by Mossy Toes View Post
Spanner's got some great advice as well... Listen to that wise man.

spanner94ezekiel is offline  
post #3 of 23 (permalink) Old 07-15-12, 07:06 PM
Senior Member
Arcane's Flag is: USA
 
Join Date: Feb 2009
Posts: 1,811
Reputation: 13
Default

For the point cost, and in mass quantities, I think that Battle Conclaves/Inquisitorial Henchmen made up of Death Cult Assassins and Crusaders are the best CC units in the game. However, they have no shooting capability and are usually limited in number by HQ. If two armies agreed to completely forgo the shooting phase, I believe a Gk army with Coteaz and squads of DCA/Crusaders with an allied SoB Jacobus with DCA would probably beat most.
Arcane is offline  
 
post #4 of 23 (permalink) Old 07-15-12, 10:52 PM
Senior Member
 
CattleBruiser's Avatar
 
Join Date: Sep 2011
Posts: 491
Reputation: 10
Default

Best CC army? Orks Orks Orks! Just because they can still assault out of their trukks or having the giant mobs of 30 boyz. Then they have the PK nob to help them with vehicles/termies/whatever. They are also T4 instead of T3 so they don't lose as many to overwatch.

The Best CC unit i would say would still be ghazzy during his waaagh with the unit of meganobz that have cybork (from grotsnik).

The best for points efficiency would probably be ork boyz again because of the bucket of dice that they can throw at anything for so cheap.

We do not fear the flame,though it burns us,
We do not fear the fire, though it consumes us,
And we do not fear it's light,
Though it reveals the darkness of our souls,
For therein lies our power
CattleBruiser is offline  
post #5 of 23 (permalink) Old 07-16-12, 12:36 AM
Member
 
akahdrin's Avatar
akahdrin's Flag is: Soth Korea
 
Join Date: Jul 2012
Location: South Korea
Posts: 58
Reputation: 1
Default

Agreed with hormagaunts for cheapness and nob bikers fully kitted out.

Don't forget those nob bikers get 3 str 5 shots a piece on the way in that they get to reroll misses on on top of being close combat monsters.
akahdrin is offline  
post #6 of 23 (permalink) Old 07-16-12, 01:44 AM
Banned
Magpie_Oz's Flag is: Australia
 
Join Date: Jan 2012
Location: Not every shadow, but any shadow
Posts: 7,889
Reputation: 74
Default

Paladins with a GM and Libby?

They can pretty much munch all of the above without loss at lot of the time.
Magpie_Oz is offline  
post #7 of 23 (permalink) Old 07-16-12, 01:52 AM
Senior Member
Arcane's Flag is: USA
 
Join Date: Feb 2009
Posts: 1,811
Reputation: 13
Default

True, but they are very point heavy and can all die easily under a single blast. That's a lot of eggs (points) to be putting in one basket.
Arcane is offline  
post #8 of 23 (permalink) Old 07-16-12, 02:25 AM
Executive Nitpicker
 
Galahad's Avatar
Galahad's Flag is: USA
 
Join Date: Dec 2006
Location: Tacoma, WA
Posts: 8,276
Reputation: 15
Default

Quote:
Originally Posted by akahdrin View Post
Agreed with hormagaunts for cheapness and nob bikers fully kitted out.

Don't forget those nob bikers get 3 str 5 shots a piece on the way in that they get to reroll misses on on top of being close combat monsters.
Also all Nobz (except flash gitz and meganobz) are Characters, including Warbiker Nobz
Meaning if the one with the special weapon gets hit you can try a "Look out, sir!" (Or in the Orks case a "Oi, leggo'a me!")

Also, all their results of 6 to hit in shooting (in other words, half their hits) and assault get assigned by the ork player.

-=============]xxxxo Galahad oxxxx[=============-
Check out the Heresy Combat Calculator -- MathHammer Made Easy!



Codex: Angels Errant. Read it, please.
Heresy Forum Rules -- Read them, damnit!
Reporting: When/How/Why -- Read that too!
"...remember the Golden Rule: Chill out, they're only plastic spacemen!" -Brother Jazzman
"Galahad is 100% correct in his explanation. Anyone who says otherwise to [him] is vastly mistaken." -The Wraithlord
"You know what? Fuck DC comics." -Robert Downey Junior



Galahad is offline  
post #9 of 23 (permalink) Old 07-16-12, 04:20 AM
Banned
Magpie_Oz's Flag is: Australia
 
Join Date: Jan 2012
Location: Not every shadow, but any shadow
Posts: 7,889
Reputation: 74
Default

Quote:
Originally Posted by Arcane View Post
True, but they are very point heavy and can all die easily under a single blast. That's a lot of eggs (points) to be putting in one basket.
Large Blast = 125mm

Paladin base = 40mm with 25mm between so if your in a line then really only 3 or 4 can be under a large blast.
So stay dispersed while I advance and then concentrate once I get too close for them to risk the scatter.

It surely is all eggs in one basket, but boy what a basket!
It's certainly a powerful unit, just not necessarily a wise one.
Magpie_Oz is offline  
post #10 of 23 (permalink) Old 07-16-12, 03:30 PM Thread Starter
Senior Member
 
Drinkgasoline's Avatar
 
Join Date: Apr 2012
Posts: 109
Reputation: 1
Default

Quote:
Originally Posted by Magpie_Oz View Post
Paladins with a GM and Libby?

They can pretty much munch all of the above without loss at lot of the time.
Except they can't get through other 2+ savers, unless you equip most of them with hammers
Drinkgasoline is offline  
Reply

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Warhammer 40K > 40k Tactics

Quick Reply
Message:
Options

Register Now



In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Password
Please enter a password for your user account. Note that passwords are case-sensitive.

Password:


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:
OR

Log-in










Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode



Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

 
For the best viewing experience please update your browser to Google Chrome