Sixth Edition Dark Eldar
Not to copy the soulless machines, but we in Commoragh have much to be looking forward to, as well as some things to dread. Based purely on snippets of leaked rules as well as a few remaining rumors, here is what I have gathered. Feel free to discuss and add more.
Skimmers and Flyers: Jink: We have no need to use the 5+ cover save here. Flickerfields are more than worth their points if we get the same save that everyone else can get but we get to keep our BS.
Reavers: Jink: Turbo-boost to strafe attack, Jink at 4+, repeat. Not as good as the 3+ was and with BS reducing to 1 to get the save, gun upgrades are becoming pointless.
Beastmasters: Still not the best choice for Fast Attack but ignoring terrain does have benefits.
Talos and Cronos: Roughly the same as 5th. But with the smash attacks, even a Cronos can take out tanks now. Probably still better for shooting.
Hellions and Scourges: Being Jump infantry sounds like a really good thing in sixth edition. Neither really wants to be in combat but it's better than being shot.
Assaulting with Overwatch: Potentially suicidal now against certain gun-line units. Incubi stand a better chance because of armor, while Wracksand Grostesques start with FNP. Hopefully Wyches get Dodge from Overwatch shots. If not, it may be better to get assaulted and rely on high initiative.
Feel No Pain: Ouch! A 5+ is terrible, even if it does ignore power weapons(probably because they are only AP 3 now). Doubling our Toughness is not hard for most units., so even AP 4 weapons like Assault Cannons and Autocannons cream us. Necrons at least have the option to increase their RP save to 4+.
Power Weapons: Incubi and Agonisers loose some of their bite. My Incubi currently excel at taking out Terminators but with Power Weapons only being AP 3 those days are gone.
Lances and other good AP: If it's true that AP 2 gives +1 to penetrate armor than we are set. The AP 1 Heat Lance may have +2.
Anti-air: The Razorwing is a prime candidate for taking out other flyers. Hopefully skimmers and/or jet bikes can also hit flyers without lowering BS. Maybe some hope for the Reaver upgrade weapons afterall.
Haywire grenades: If glancing removes hull points and removing hull points wrecks a vehicle than these become quite nice.
I feel I'm forgetting some things but I can't think of what. Add them in if you want. Unfortunately after writing these out, I'm not as positive as I was. Guess we'll have to play to see.
Evil is like shadow. It hides in the tiny cracks, biding its time until the Light fades.
Last edited by Pandora; 06-25-12 at 03:22 PM.