I Piss in your Cheerios
Join Date: Mar 2009
Location: Northern Ireland
This article is crap, Midnight.
Not once, not ONCE, do you mention that it's nature as a CCC (Close Combat Crab) is in direct opposition to it's long-ranged and unable-to-fire-if-the-template-will-touch-itself weaponry, which dilutes it's ability to fulfil a task, rather than giving it options, as it pays points for both (limited) abilities rather than being, say, 100 points with EITHER two claws or a Battle Cannon (which wouldn't fit the model, or be as cool, but that's not the point of discussing how good it is.)
If you had pointed this out, you could have said how it's tactically inept by being too generalised a unit despite not possessing (pun intended) any genuine aptitude for either - a true CC unit doesn't have WS3, for obvious reasons, and a true shooting unit wouldn't be so blasted inefficient at it, either.
You should also have discussed how attempting to use it in the fashion for which the Soulgrinder is best known (Walk Me Closer, I Want To Hit Them With My Sword!) and the Defiler is also most commonly described, in fluff you open yourself up to the possibility of being Melta'd - without some form of Ceramite Plating, the Defiler is intensely vulnerable to Melta weapons, and in trying to put itself in 12" of things to make Assault Moves, it will naturally be in range to get popped.
The vehicle then, from a tactical perspective, is too weak at shooting (it provides anti-infantry, which is not what CSM lack, even if it WERE adequate at this role) and it is even weaker at close combat (which is decidedly inferior to shooting in this ruleset) so it present a tactical dilemma to yourself, not the opponent - this is the inverse of good.