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post #1 of 82 (permalink) Old 03-28-12, 12:34 AM Thread Starter
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Default Gauntlet of Fire: Better than it seems

Alright, so, most people who read the codex and look at the profile for the Gauntlet and the Warscythe, and wonder why anyone would take the gauntlet over the warscythe, I will answer.

Now, the use it has is dependent on your enemy, but there are a lot of lists that the gauntlet of fire works much better against. These are primarily lists that are more horde-y. Guard spam, green tide, so on. You will get much more use from the gauntlet than you will the warscythe, and it is cheaper too.

Against MEq or lots of tanks, you want the warscythe because of its power weapon status and its +2 str wound resolution (Which effectively takes the model holding it to S7). However, there are two things to remember:

1: Gauntlet gets a flamer template, and its shooting attack is nothing to scoff at.

2: In CC, it rerolls to hit and to wound. You'll end up dealing a lot more wounds with the gauntlet against things like Orks which have WS4 and T4, but can still throw lots of models at you. You reroll two 4+ rolls, whereas with a warscythe you get un-rerollable 4+ and 2+.

SO with three attacks:

Gauntlet (vs 6+ ork boy armor):
1.5 pass. Reroll.
2.25 roll successes.
Of those, 1.125 pass. Reroll.
2.065 pass.
1.72 models killed.

Warscythe:
1.5 pass.
1.25 wounds.
1.25 models killed.

Plus you get that shooting attack with the template, and for lower cost.

Against things with better armor saves, you want the warscythe to deny armor saves. But against thinks like Boyz spam, gauntlet is definitely the way to go.

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post #2 of 82 (permalink) Old 03-28-12, 01:04 AM
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50%+ of armies are MeQ or 4+ so no people aren't underestimating the gauntlets. Now if you play in some weird ass alternate dimension with primarily nid/orc as your primary opponents then they are a awesome wargear choice.


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post #3 of 82 (permalink) Old 03-28-12, 01:17 AM
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I play against Dark Eldar and he hates the gauntlet. I played it against Orks and they hated it. If i'm in assault (necron removal) range anyways, I'd rather try and cause a couple wounds in the shooting phase on Marines, because chances are I won't even get to swing my warscythe. It's a nice bonus for a relentless Infantry blob.
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post #4 of 82 (permalink) Old 03-28-12, 01:49 AM
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The warscythe adds what necrons largely lack, which is a reliable way to deal with AV 13 and 14, in the form of a barge lord.

Necron lords in combat against anything that is not a less than or equal to a tac squad? You are doing it wrong.

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post #5 of 82 (permalink) Old 03-28-12, 01:56 AM Thread Starter
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Against swarm lists you:

1: Don't generally see much AV13+

2: Don't have a lot of choice about who to get in combats with

My point is, that it beats warscythes by miles against swarms. Also, against swarms, why are you taking bargelords? You need Annihilation Barges to deal with those.

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post #6 of 82 (permalink) Old 03-28-12, 02:46 AM
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I don't take counter builds or tailored lists, i build a list that can deal with everything. 2 bargelords with scythes, 2x 4 crypteks with lances and a solar pulse each, 3x5 warriors in night scythes, 3 wraiths, 6 scarabs and 3 annihilation barges. The list deals with pretty much everything and is fast and mobile.

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post #7 of 82 (permalink) Old 03-29-12, 08:23 AM Thread Starter
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You don't even equip your army with options?

If you never change it up, you're not being effective. I'm not saying tailor lists. I'm saying if you play lots of nid and ork players, consider the gauntlet over the scythe.

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post #8 of 82 (permalink) Old 03-29-12, 10:50 AM
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I've used the Guanlet before mostly on imotek and regular Necron Lords tho and I'm going to say dont under-estimate the Guanlet, Ok its not a power weapon like the scythe or AP3 like the Staff of light but its a good piece of kit that allows you to do well in both shooting and combat. Its the only Lord gear the crons have that allows them to move, Shoot and Charge all in a single turn with equal effect.

While its not on par with the warscythe its nothing to scoff at. Imotek burning assault marines as they apporach him before charging or Trazyns Lord body guard burning through nids to get to the objective. The Guanlet is highly effective in both scenrios and while you must definatly always include at-least 1 warscythe in your army throwing a Guanlet in there doesn't hurt either. Its cheap, its very good for what it does and for those who miss the old staff of light its a good fair replacement

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post #9 of 82 (permalink) Old 03-29-12, 11:36 AM
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Quote:
Originally Posted by Iron Angel View Post
You don't even equip your army with options?

If you never change it up, you're not being effective. I'm not saying tailor lists. I'm saying if you play lots of nid and ork players, consider the gauntlet over the scythe.
Sorry, no. If you change to Gauntlet for playing Nids/Orks and use Scythe for most other games, that IS tailoring.

Anyway, I'd actually hazard that you have MORE than enough anti-infantry anyway in the list, unless your army is dreadful, and so you'd be better employed using CCBs to fly over Tervigons, Hive Guard, Battlewagons, Nob Bikes etc... - things with armour that the Gauss can't effortlessly flay into atoms with ease anyway, or Tesla obliterate.
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post #10 of 82 (permalink) Old 04-02-12, 03:42 AM
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Only problem is that against Orks, there is always the possibility of a Pain-Boy being in the unit...which means that they now have FNP saves, which they are able to take since the Gauntlet is neither: A Power weapon, double toughness, AP 1 or 2. The Warscythe, hell, even the Hyper-Phase sword, guarantees a dead Ork on a wound.

Don't get me wrong. It's not terrible. I used it against guardsmen and they just got fried. But most of the time, an Overlord is in a CCB, where the Warscythe is best.
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