Tomb Blades - Anyone gonna use 'em? - Wargaming Forum and Wargamer Forums
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post #1 of 28 (permalink) Old 11-15-11, 05:35 PM Thread Starter
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Default Tomb Blades - Anyone gonna use 'em?

I will! I intend to see just what these things are capable of. The question I would like to ask is which combination of weapon loadouts you guys think will be most effective in dealing with a wide array of enemies.

Weapons: We can choose between Twin-linked Tesla Carbines, Twin-linked Gauss blasters, or Particle Beamers.

I know for things like mass infantry armies, the Beamers would do well. Massing small templates sounds painful. However, for MEQ's would it be better to mass the blasters or carbines? If they've got some Rhinos or maybe even a Land Raider backup, do you think some massed blaster fire could do some good glancing damage in one round of shooting?

Also, what roll do you think they should play? I was thinking of using them to rush in and assassinate an HQ or command squad, or maybe even trying to glance a Land Raider down early in the game.

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post #2 of 28 (permalink) Old 11-15-11, 05:36 PM
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I really don't think they have a use in my army.


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post #3 of 28 (permalink) Old 11-15-11, 05:39 PM Thread Starter
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I really don't think they have a use in my army.
Well that's.... Good to know. o.o

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post #4 of 28 (permalink) Old 11-15-11, 05:54 PM
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They are interesting, but they are already competing with a lot of really good things. They are kind of the crap choice of the four.

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post #5 of 28 (permalink) Old 11-15-11, 06:04 PM
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Yeah, maybe... I think they would be an ok unit and a relentless unit of 5 TL-gauss blasters for 100pts is pretty sweet.
I would be a little concerned that a few AP4 shots from medium/heavy weaponry could destroy a whole unit with ease and deny WBB, but it might be worth the risk.

In all probability I won't use them: I've got an extensive necron army, I'm buying lots of the new vehicles and HQ and I don't think the tomb blades do anything particularly special. If I had them already I might run them as a change-up, but can't see the reason to spend a likely 40-50 on a unit of 5 when they're not massively different.

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post #6 of 28 (permalink) Old 11-15-11, 07:14 PM
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Maybe I do tend to collect every choice from a army eventually regardless of effectivness. My possessed and spawn can attest to that fact.


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post #7 of 28 (permalink) Old 11-15-11, 08:14 PM
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Eventually... There are a lot of other things further on my priority of buy/build/play before them. I also have a large collection and will probably grab a squad out of completionism than necessity.
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post #8 of 28 (permalink) Old 11-15-11, 09:20 PM
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Used to grab every unit/model in an army... but when my armies keep getting new books which radically alter the units, cut half and give many more it gets rather annoying.

Anyway, tomb blades remind me a lot of destroyers in the old rules.... and I got plenty of play with them, no rush to keep fighting that way when there are masses of new options.

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post #9 of 28 (permalink) Old 11-16-11, 12:18 PM
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Quote:
Originally Posted by Tim/Steve View Post
Used to grab every unit/model in an army... but when my armies keep getting new books which radically alter the units, cut half and give many more it gets rather annoying.

Anyway, tomb blades remind me a lot of destroyers in the old rules.... and I got plenty of play with them, no rush to keep fighting that way when there are masses of new options.
On a similar note....I don't see many people using destroyers (outside of hvy) with the new book....are they just simply not worth it now?
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post #10 of 28 (permalink) Old 11-16-11, 02:18 PM Thread Starter
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On a similar note....I don't see many people using destroyers (outside of hvy) with the new book....are they just simply not worth it now?
They're 24" 2 shots now, same as most everything else that can kill MEQ's in the Newcrons. Only reason people take heavies is for the 36" range. Also they're jump infantry, so they don't get to move beyond 12". They got nerfed hard, sadly.

EA: The pattern has repeated itself more times than you can fathom. Game companies rise, evolve, advance, and at the apex of their glory, they are extinguished. Bioware was not the first. By utilizing our funding, game companies develop along the paths we desire. They exist because we allow it, and will end because we demand it.
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