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post #1 of 14 (permalink) Old 05-31-11, 08:01 PM Thread Starter
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Default The point of the nemesis daemonhammer?

I just don't see the point you trade in 1 doomfist for a hammer and loose 1 attack for a start while only having 1 bonus which will almost never work as strength 10 will kill most multi-wound models and if not the force weapon power will so honestly unless you know what your fighting thats the point of it?


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post #2 of 14 (permalink) Old 05-31-11, 08:08 PM
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Even though I'm not a GK player it's always fooled me but I think it's good to take them against armies with the night bringer & the tougher Nids. ( don't know why the smileys their) as they won't be IDd by the str10 hit but if a deamonhammer is a force weapon it should be able to kill them.

PS after seeing slam hammers point which I didn't know it seems like a kind of dreadnought thunder hammer which can be very effective against monstrous creatures

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post #3 of 14 (permalink) Old 05-31-11, 08:08 PM
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Shake vehicles and set a Daemon Prince to Inititive 1 I think. Well...and whack-a-mole.

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post #4 of 14 (permalink) Old 05-31-11, 08:10 PM
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Yeah it's a thunder hammer instead of a power fist basically. Both still have nemesis force weapon abilities.

Personally I wouldn't bother. It's 2 fists or a greatsword for me.

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post #5 of 14 (permalink) Old 05-31-11, 08:35 PM Thread Starter
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With strength 10 the dreadknight auto glances armour 12 so it should already be shaken atleast and also daemonbane on the daemon prince should kill it.


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post #6 of 14 (permalink) Old 05-31-11, 08:41 PM
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Ergo the hammer is pointless, but that's what it does over a doomfist.

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post #7 of 14 (permalink) Old 05-31-11, 09:03 PM
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Quote:
Originally Posted by aboytervigon View Post
With strength 10 the dreadknight auto glances armour 12 so it should already be shaken atleast and also daemonbane on the daemon prince should kill it.
considering that most daemons are Ld 10, daemonbane kind of sucks. I can see that the Daemonhammer might be useful for putting some eternal warriors or T6 creatures like Trygons down to I1, but other than that, it has no real use. Oh, but it looks pretty cool on the Megazord-knight, kind of slightly improves the whole pacifier look of it.

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post #8 of 14 (permalink) Old 05-31-11, 09:27 PM
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its better to shake a vehicle and immobilize it than to just one or the other, thunder hammers are excellent for vehicles. and bringing monstous creatures to I 1 is brutal, especially for a keeper of secrets or blood thirster.
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post #9 of 14 (permalink) Old 06-01-11, 12:14 PM
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Quote:
Originally Posted by aboytervigon View Post
With strength 10 the dreadknight auto glances armour 12 so it should already be shaken atleast and also daemonbane on the daemon prince should kill it.
Should Kill it? You mean will kill it 8.3% of the time if you wound it surely?

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post #10 of 14 (permalink) Old 06-01-11, 08:18 PM
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Quote:
Originally Posted by aboytervigon View Post
With strength 10 the dreadknight auto glances armour 12 so it should already be shaken atleast and also daemonbane on the daemon prince should kill it.
how do you get an auto glance from 10 to 12?

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