Casualty removal from blasts/templates
I was wondering how casualty removal works for blasts and templates as regards to maximum range. A normal weapon can only kill models that are within its maximum range so if only 2 members of a squad are within that range, no matter how many wounds it gets it can only kill those 2 models. How does this work for blasts? Especially blasts that scatter?
Say a demolisher cannon shoots a squad with 1 member exactly 24" away (max range of the weapon) and the rest of the target squad is out of range. The shot scatters further into the majority of the squad and ends up taking out 7 guys. Can it kill the models that are further than 24" away from the cannon?
-No, it can only kill things up to 24" away (max range).
-Yes, but the models killed must be within 24" + max scatter distance (6") + radius of the blast template used (2.5") = 32.5". This is the furthest possible away that the gun can kill someone unless you also want to add in the size of the bases of the models to account for partials. This method seems a little ridiculous and would be different for blasts that don't scatter (instead it would be max range + template radius).
-Yes, models can be removed from anywhere in the unit, without regard to range. If you shoot a member of a 300-ork Green Tide from apocalypse that is stretched across 6 feet of board then orks that are 4 feet from the max range of the cannon can be removed as casualties.
I'm fine with the idea of blasts removing models that aren't under the template, but how far does this go? On page 30 of the rulebook it says that casualties can come from anywhere in the unit but on page 22 it says that models out of range can't be hit by the shooting. Elsewhere it says that scattering can take a blast out of line of sight and it's still a valid shot.