Feel no pain in the backside
My friends and I have recently been in conversation about the application of the feel no pain rule. Our mate Nurgle Nige, uses a renegades and heretics army from IMP7? and loves nothing more than using huge blocks of zombies to block up the battlefield with their 6+ save and FNP. This led to us looking at the rules wording and needing to make decisions about how it works.
Line three in the FNP entry states 'if a model suffers an unsaved wound, roll a dice...' Now we have taken to look at this in the following way; in order to receive a feel no pain save, the model needs to have taken and failed a saving throw in order to suffer an 'unsaved wound' (it doesn't use the term unsavable so instant wounds cannot have FNP applied to them).
We are now applying this concept in our games. Wounds caused by a weapon that disallows saves for any acceptable reason including having an AP equal or higher than the wound takers armour or disallowing cover save i.e. flamers will not grant the zombies feel no pain. We are still applying the usual FNP disallowed rules fro AP1, AP2, rending, power weapons and other nasty weapon injuries as these seemed to make sense and help against tougher opponents like plague marines.
We are now happy to see zombies in the open getting ripped apart by any weapon that has an AP of 6 or better by troops or otherwise who know how to fire a gun (as would seem fitting bearing in mind they have no real armour to protect them) and we are equally happy to see the zombies receive the feel no pain if they are in cover but failed that save - they suffered an unsaved wound after all (as long as the wounds were not being inflicted by cover save negators and so on).
So wargammers what say ye? Are we now misinterpreting? I would be more that happy to be told I am wrong and so would Nurgle Nige : )