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post #11 of 18 (permalink) Old 08-18-10, 12:53 PM
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Actually they have Marker Lights, which are Heavy. Since the Tau codex specifies that their particular Jet Packs do not work for Heavies then that is the rule you use.

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post #12 of 18 (permalink) Old 08-18-10, 01:01 PM
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Quote:
Originally Posted by DeathKlokk View Post
Actually they have Marker Lights, which are Heavy. Since the Tau codex specifies that their particular Jet Packs do not work for Heavies then that is the rule you use.
forgot they could even have marker lights, if there on pathfinders I always wonder why you'd completely waste points putting them any place else really.

especially when "any place else" in a Tau army should be moving anyway, double that for stealth suits and there tiny range.

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post #13 of 18 (permalink) Old 08-18-10, 01:01 PM Thread Starter
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thanks but can u tell me what page it tells me about the special jetpacks


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post #14 of 18 (permalink) Old 08-18-10, 01:08 PM
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Hmm... the codex specifies that XV8 suits may not fire Heavies on the move but states that Stealth Suits have Relentless USR from the BRB. (pg 27 in the box)

Since the Stealth Suits are the ones able to have Marker Lights, you may have something here, Tervigonboy!

Checked the FAQ, nothing about it.

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post #15 of 18 (permalink) Old 08-18-10, 01:29 PM Thread Starter
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it says there subject to the rules so stealthsuits have a new role

infiltrating quick pathfinders


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post #16 of 18 (permalink) Old 08-19-10, 12:00 AM
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Quote:
Originally Posted by aboytervigon
it says there subject to the rules so stealthsuits have a new role

infiltrating quick pathfinders
- Yes this is good to know, have some rep!
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post #17 of 18 (permalink) Old 08-19-10, 02:55 AM
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While you've found a different outlet for Markerlights, you must ask yourself a some questions:

Are you willing to burn an elites slot for a few more Markerlights, a slot hotly contested by the more versatile Crisis Suit?

At minimum with 3 suits, team leader, markerlight on the leader, drone controllers for each suit, then one marker drone for each suit, you're running 195 points. Compared with the 216 for a Pathfinder unit with a Warfish with landing gear, you have to ask yourself if you want to burn those points on the suits to get 4 markerlights, when there's a barely more expensive, more effective outlet in the Pathfinders. Also that Devilfish gets to be used for a Fire Warrior squad that didn't have one.

Until their points get reduced, I'm not interested in this different outlet for markerlights. It takes away a slot for a squad that does more damage, and it's less efficient than a different outlet in a different slot of the FoC. Relentless or not.

The Tau list I use was created by Stelek over at Yes The Truth Hurts. Check it out!
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post #18 of 18 (permalink) Old 08-24-10, 05:20 PM Thread Starter
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new find and good news to all tau players

crissis battlesuits have relentless too!

Quote:
Crisis suits are jump infantry subject to the jet pack special rules as described in the warhammer 40,00 unit types rules section,
pg 27 tau codex xv8 crisis battlesuit


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