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post #1 of 7 (permalink) Old 08-16-10, 08:33 PM Thread Starter
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Default tau weapons help

i have a question as im planning to give my crissis commander a missile pod a burst cannon and fusion blaster as theres nothing there that i dont want thats not hard-wired but the people at gamesworkshop say i can only take 2 weapons but i cant find that anywhere in the codex can someone help me with this


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post #2 of 7 (permalink) Old 08-16-10, 08:47 PM
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They are wrong. Three weapons systems are allowed. You may not take 3 of the same weapon, but otherwise may have any combination of weapon systems and support systems to fill the 3 slots. Each army list entry states they must take 3 battlesuit weapons systems or support systems. Nothing about not having 3 of either one (although 3 support systems would be dumb).

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post #3 of 7 (permalink) Old 08-16-10, 08:47 PM
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no where does it say that. You can take 3...but you can only use 1 so it's pointless to take 3. you can take a few things like Target lock and multi-tracker that will allow you to shoot at diffrent targets and use 2 wepaons but you can't use 3.
So tho you can take 3 it's rathe rpointless in doing so(just take a Blacksun fielter if you NEED to fill that the need to use slot.

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post #4 of 7 (permalink) Old 08-16-10, 08:50 PM Thread Starter
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umm its for versatility if i want tank power i use fusion blaster and it does have multi tracker


My Deceiver is a shard of the true thing and yet has killed
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Lysander and countless marines
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post #5 of 7 (permalink) Old 08-16-10, 08:53 PM
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Good idea, Tervigon.

Plus having three, two of them may be twin-linked. Very useful, Jaws.

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post #6 of 7 (permalink) Old 08-16-10, 08:54 PM Thread Starter
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since my comanders shas'o i dont need twin linked bs of 5 and all


My Deceiver is a shard of the true thing and yet has killed
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Lysander and countless marines
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post #7 of 7 (permalink) Old 08-16-10, 08:57 PM
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Yes, but I was speaking in general, not just for your particular situation.

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