it seems a bit daft to be able to join ICs together being as there are only two allowed on the force organisation chart.
well at least my chapter master and librarian can skip accross the battlefield hand in hand before theyre wiped out...
Actually, straight up you could have 5 ICs in a SM chapter (2 HQs and 3 techmarines), with a potential of up to 4 more (thunderfire cannons and chronus, but they require their unit to be destroyed first). Definitely a waste of points to make a super-IC unit like this, but hey, if you really felt like it.
Other armies can get a few ICs too, like guard who can have 5 Priest ICs, along with its HQ choices (so at least 7 straight off the mark), and then get DH/WH allied inquisitors on top of that (so you could have a unit of 9 ICs straight off the mark if you so desired), and dark eldar can get 6 (3 haemonculi for each HQ slot), Space wolves can get 7ICs thanks to having twice as many HQ slots as anyone else, and BTs get a few extras thanks to their rules, you could start with a command squad with 6 ICs in it.
Yeah, they're all very very useless for their points, but hey, they'd go out in a blaze of glory
It's all in the name.
Looking for a club in Brisbane, Australia
? Come and enjoy a game and a beer at our friendly club in a pub, Sunday nights from 6:30. All brisbanites welcome, don't wait, check out our Club Page on Facebook
for details or to organize a game. We play all sorts of board and war games, so hit us up if you're interested.
Update:From the 25th of May 2014 we'll be Meeting at The Junction pub in Annerley, opposite Ace Comics and Games
Still playing 40k, Warmachine and board games of all sorts!