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post #11 of 29 (permalink) Old 01-31-08, 03:31 AM Thread Starter
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Got a parallel discussion going on here.

Some interesting points have been raised, such as what the point of a chaos lord with a bloodfeeder is if you can only have 10 attacks (he would have 2d6+4 attacks, 5+2d6 on charge).
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post #12 of 29 (permalink) Old 01-31-08, 04:14 AM
 
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guy above you could role snake eyes ... if you get doubler 6 you get 10 ect

you wont always get max atacks
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post #13 of 29 (permalink) Old 01-31-08, 05:16 AM
 
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if i remember rite there is no cap on number of attacks and it is true that all other stats except ld are maxed at 10.
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post #14 of 29 (permalink) Old 01-31-08, 05:56 AM Thread Starter
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Originally Posted by dred73 View Post
if i remember rite there is no cap on number of attacks and it is true that all other stats except ld are maxed at 10.
On page 12 of the core book it says that all characteristics are measured from 0 to 10 and then lists every kind of stat, including Ld and attacks. So either base stats go from 0 to 10 and can be modified above 10 or 10 is the hard cap for everything, so bloodfeeder weapons are largely more risk than reward.
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post #15 of 29 (permalink) Old 01-31-08, 07:57 PM
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what about a ven dread with BT Suffer Not The Unclean To Live and Tankhunter, giving him a str 12 powerclaw when attacking vehicles. and even though it says they max out at 10, it doesnt say anything about modifiers. so theoritically using the right modifiers you can reach above 10. characters like abbadon or chaos lords with daemon weapons get more than 10 attacks.
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post #16 of 29 (permalink) Old 01-31-08, 08:44 PM
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LD doesnt 'cap' at 12...it maxes at 10, and then a 12 'counts as' fearless.

same with strength, you can't go over 10 with the current rules.
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post #17 of 29 (permalink) Old 01-31-08, 11:25 PM
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Well with modifiers they arent really the stat.. like tank hunter.. it says that it adds plus 1 to your roll when going against armor.. it doesnt say that it adds +1 to your Str. I dont know about the BT one though as I dont have a BT codex with me anywhere but thats the general idea. Bloodfeeders again dont modify your base stat they just add on to it. So the basic idea that stats cant be raised above 10 is true. I personally have never seen anything other than Attacks being able to go above 10 though. I've seen a lot of people talk about LD going above 10 with things like Imp Guard untill I ask how they worked it out and then I point out certain things that arent allowed to stack.

I know the new Orks say that they use their squad size untill they reach 11 or more at which point they count as fearless.. then you have the BGB which states that stats cap at 10 so for Weirdboyz their LD caps at 10 since you cant use the squad size for LD past 10 models. Again we also have to consider that GW while they make the rules they never test them with rules lawyers to see how they can be broken. The intent here with the statement that they count as fearless at 11 models or more is that their general stat line never goes above 10.



"The warrior who acts out of honor cannot fail. His honour is duty itself. Even his death - if it is honourable - is a reward and can be no failure, for it has come through duty. Seek honour as you act, therefore, and you will know no fear."

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post #18 of 29 (permalink) Old 01-31-08, 11:51 PM Thread Starter
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Originally Posted by Bishop120 View Post
Well with modifiers they arent really the stat.. like tank hunter.. it says that it adds plus 1 to your roll when going against armor.. it doesnt say that it adds +1 to your Str. I dont know about the BT one though as I dont have a BT codex with me anywhere but thats the general idea. Bloodfeeders again dont modify your base stat they just add on to it. So the basic idea that stats cant be raised above 10 is true. I personally have never seen anything other than Attacks being able to go above 10 though. I've seen a lot of people talk about LD going above 10 with things like Imp Guard untill I ask how they worked it out and then I point out certain things that arent allowed to stack.

I know the new Orks say that they use their squad size untill they reach 11 or more at which point they count as fearless.. then you have the BGB which states that stats cap at 10 so for Weirdboyz their LD caps at 10 since you cant use the squad size for LD past 10 models. Again we also have to consider that GW while they make the rules they never test them with rules lawyers to see how they can be broken. The intent here with the statement that they count as fearless at 11 models or more is that their general stat line never goes above 10.
So where do you stand on dreadnoughts with furious charge or a warboss charging with a power klaw? (both are striking theoretically at str 11)

Also, if a squad with a 10 Ld falls back behind cover, they get a +1 modifier to their Ld for regrouping, bringing it to 11...in theory. Really, either the statement that all stats are rated from 0 to 10 either applies to everything or it doesn't apply to modified stats.
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post #19 of 29 (permalink) Old 02-01-08, 12:09 AM
 
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I believe the stat that has no max is attack, i know chaos lords with a bloodfeeder have a chance of 17 attacks in a single round of combat
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post #20 of 29 (permalink) Old 02-01-08, 12:30 AM Thread Starter
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Quote:
Originally Posted by abaddonthedespoir View Post
I believe the stat that has no max is attack, i know chaos lords with a bloodfeeder have a chance of 17 attacks in a single round of combat
Then what makes the attack stat so special that it can go over 10 but other stats can't?
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