I realize now that my original list is invalid as I read "Infantry Squad" to mean Infantry Squad and put the Advisors where they would actually help, in with my Chimera-mounted Ogryn. A priest and a commie would be quite helpful in backing up the only CC specialists in the army, but
I mean an Ogryn Bone'ead, 4 Ogryn, a Commie, and a Priest would be a squad I would be willing to put up against anything in CC. Even if we're talking about 215 points base (not including the additional 80 points for the HQ advisors), which is about the same cost as an infantry platoon, it is worth it. But without the ability to place those same advisors where they could really contribute, why bother? You can't even put them in Hardened Vet Squads, which is the next closest thing to a CC Infantry unit the Imperial Guard has.
I'm happy with flexibility in the guard codex, but some of the controls are just a half a twist too tight to allow the codex to be flexible enough to accurately capture the varied nature that I believe that the game designers intended.