Are there any units that are not worth kill points? - Wargaming Forum and Wargamer Forums
40k Rules Discussion Post any Warhammer 40k rules queries and discussions here.

Reply
 
LinkBack Thread Tools Display Modes
post #1 of 21 (permalink) Old 05-02-09, 06:29 AM Thread Starter
Senior Member
 
Spot The Grot's Avatar
Spot The Grot's Flag is: United Kingdom
 
Join Date: Jul 2008
Posts: 1,033
Reputation: 1
Default Are there any units that are not worth kill points?

Are there any unit in the game which are not worth kill points. Do ALL units give off kill points.

I would have thought units like transport especially rhinos wouldn't be worth anything?
Spot The Grot is offline  
Sponsored Links
Advertisement
 
post #2 of 21 (permalink) Old 05-02-09, 06:37 AM
Senior Member
 
Join Date: May 2008
Posts: 278
Reputation: 1
Default

every thing is worth 1 killpoint now, squads below 50% are worth 1/2 a killpoint, its much easier than the old rules personally, but thats the problem, with my grey knights I would always win in kill points because I had less on the board

Tau 9/5/10
Yeah, his names cutey.
anarchyfever is offline  
post #3 of 21 (permalink) Old 05-02-09, 08:16 AM
Banned
 
Blue Liger's Avatar
 
Join Date: Apr 2008
Posts: 2,023
Default

Actually there is no 1/2 KP only full Kp so you don't get anything until the full squad is killed - the one flaw with KP's.
Blue Liger is offline  
 
post #4 of 21 (permalink) Old 05-02-09, 09:31 AM
Senior Member
 
koppo's Avatar
koppo's Flag is: England
 
Join Date: Oct 2007
Location: Warrington, UK
Posts: 1,054
Reputation: 6
Default

Page 91 Rulebook:
Victory Conditions. At the end of the game, each player receives 1 'kill point' for each enemy unit that has been completely destroyed.
If a character has a retinue, the character and his unit are worth 1 point each.

Page 92 Rulebook:
Multiple unit choices. Note that occasionally the Codexes allow the player to include several units in his army at the cost of a single force organisation slot (like dedicated transports, etc). Apart from being bought as a single choice, these units operate and count as separate units in all respects.

Your mother cooks socks in Hull!!
If somthing is worth doing, it's worth taking too far, "We set our motley puppets on the clouds and call them gods...","Ah! Now we see the violence inherent in the system!" "Come see the violence inherent in the system!" "HELP HELP! I AM BEING REPRESSED!"

"Quick! Poke it up her "wrongun" before it's to late!" Jezlad
koppo is offline  
post #5 of 21 (permalink) Old 05-02-09, 09:40 AM Thread Starter
Senior Member
 
Spot The Grot's Avatar
Spot The Grot's Flag is: United Kingdom
 
Join Date: Jul 2008
Posts: 1,033
Reputation: 1
Default

Thanks this helps.

So basicly rhino rushing has now come with its own drawback? Unlike other transports rhinos just don't shoot or do anything. I'll have to think twice about how many i use...
Spot The Grot is offline  
post #6 of 21 (permalink) Old 05-02-09, 10:43 AM
Banned
 
Blue Liger's Avatar
 
Join Date: Apr 2008
Posts: 2,023
Default

Yes it's where KP screw up gone are the days when you could rhino spam, heck I hate raider spam now as the cost 55pts and are an easy KP so in Annihilation I aim to kill everything when facing low number strong armies such as CSM or SM.
Blue Liger is offline  
post #7 of 21 (permalink) Old 05-02-09, 05:47 PM
WFB Moderator
 
Tim/Steve's Avatar
Tim/Steve's Flag is: United Kingdom
 
Join Date: Jan 2009
Location: Worcestershire, UK
Posts: 8,248
Reputation: 13
Default

My 1500pt Nid army has about 15 units, 1 of which is biovores... its good that I normally anhiliate my opponents since I would find it very hard to win if I actually need to count how many KP ive lost


Last edited by Tim/Steve; 05-02-09 at 06:30 PM.
Tim/Steve is offline  
post #8 of 21 (permalink) Old 05-02-09, 06:29 PM
Senior Member
 
HighHubris's Avatar
HighHubris's Flag is: China
 
Join Date: Mar 2009
Location: Springfield, IL
Posts: 612
Reputation: 1
Default

ammo runts and grot oilers aren't worth kill points :D

Pinnacle
HighHubris is offline  
post #9 of 21 (permalink) Old 05-03-09, 12:57 AM
Senior Member
Arcane's Flag is: USA
 
Join Date: Feb 2009
Posts: 1,811
Reputation: 13
Default

Saint Celestine is not worth any kill points if she manages to be alive when the game ends...
Arcane is offline  
post #10 of 21 (permalink) Old 05-03-09, 01:04 AM
Senior Moderator
 
DeathKlokk's Avatar
DeathKlokk's Flag is: USA
 
Join Date: Jun 2008
Location: Nashville, TN
Posts: 5,719
Reputation: 20
Default

Quote:
Originally Posted by HighHubris View Post
ammo runts and grot oilers aren't worth kill points :D

Because they are wargear and a part of a unit/independent character that has it's own KP.


Quote:
Saint Celestine is not worth any kill points if she manages to be alive when the game ends...

Er... as is everything else...

Strange, but not a Stranger.
DeathKlokk is offline  
Reply

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Warhammer 40K > 40k Rules Discussion

Quick Reply
Message:
Options

Register Now



In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Password
Please enter a password for your user account. Note that passwords are case-sensitive.

Password:


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:
OR

Log-in










Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode



Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

 
For the best viewing experience please update your browser to Google Chrome