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post #1 of 9 (permalink) Old 10-11-08, 10:50 AM Thread Starter
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Default offical rules on tratior guardsmen?

is there any offical rules on using tratior guardsmen, because i was planning on starting one??

thanks in advance

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post #2 of 9 (permalink) Old 10-11-08, 02:17 PM
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there's an Apocalypse Datasheet (PDF) on the Lost and the Damned, otherwise there are no current, official rules.

Could always just use the straight IG rules and use some creative modeling (Ogryns as Big Mutants, squad leader with a huge mutated crab claw instead of a PF, etc)

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post #3 of 9 (permalink) Old 10-11-08, 02:30 PM
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well, the witch hunters codex has a rebel / mutant list in it.


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post #4 of 9 (permalink) Old 10-11-08, 03:09 PM
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1: It's 2 editions out of date
2: It's only valid/legal when played against Witch Hunters, for special scenarios

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post #5 of 9 (permalink) Old 10-11-08, 03:37 PM
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Imperial Armour 5 has the Renegades and Heretics list in it, which I assume is what you're after, though that may be only "semi-legal". Most shops would certainly allow it; I'm just not sure about tournaments.

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post #6 of 9 (permalink) Old 10-11-08, 05:09 PM Thread Starter
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Quote:
Originally Posted by Galahad View Post
there's an Apocalypse Datasheet (PDF) on the Lost and the Damned, otherwise there are no current, official rules.

Could always just use the straight IG rules and use some creative modeling (Ogryns as Big Mutants, squad leader with a huge mutated crab claw instead of a PF, etc)
this is what i was originally thinkin of, just remodelling normal guardsmen

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post #7 of 9 (permalink) Old 10-12-08, 12:02 AM
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Back on the old GW site (no sure it exists still now the site has changed) - there used to be IG doctrines selections listed for several famous traitor guard units.

I'm planning on doing the same soon and I'm just planning on using the latest Imperial Guard codex, because let's face it.... they're pretty much imperial guard with a new commander or a commander who has fallen to chaos - none of the equipment or skills really change!

If you're just playing friendly games or apocalypse games - take a glance at the latest two Forgeworld Imperial Armour books as they may also give you some ideas
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post #8 of 9 (permalink) Old 10-12-08, 05:02 PM Thread Starter
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thanks guys, but this is still a maybe and i might just wait till the new guard dex comes out

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post #9 of 9 (permalink) Old 10-12-08, 05:13 PM
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The LAD PDF is more about outright mutants than Traitor Guard... For those, you're really best off using a "regular" Guard list and Doctrining up.

I was toying with a Khornate Guard list-

Doctrines- Hardened Fighters (duh), Warrior Weapons (ditto), Die-Hards, Ogryn Squads, Priests.

Look a lot like the Kanak Skull-Takers, don't they?

That said, as Doctrines are almost certainly going bye-bye, making that kind of investment in models is probably a bad idea right about now.

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