Join Date: Apr 2008
Location: Running a dark mechanicus forgeworld somewhere in the warp
it really is a matter of how you play. most people that are automatically negative tend to take a while to adjust. That is while I tend towards pointing out the positive. Many players, especially those that are young or inexperienced tend towards the shiny stuff end of armylists. this tends to mean that they build lists centering on those units/options/bits of kit, and do not branch out as easily as a more experienced/mature player. when a massive change comes along, there is a tendency to become defensive, and see the change as bad.
lets focus on the positive ends of the changes.
For IG, even if they do give up more kill points, it does reflect their style of warfare, which is attrition.
Imperial guard can do awesome in objective based missions, if the player isn't min-maxing their force. up to a whole foc worth of troops for one slot ain't nothing to sniff at, especially as al of them can claim objectives, this means a potential of 36 squads to claim objectives with if the points are high enough.