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post #11 of 59 (permalink) Old 05-02-15, 01:21 PM
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I'm still not sold on that at all. Why would it say one per phase otherwise? It's just poor wording. Why would it say only one per phase if there is no situation where you would throw a grenade in combat. Or indeed any other phase.

That and I'd still argue that you are throwing the grenade down an exhaust hatch, into an open hatch etc etc.

Last edited by Angel of Blood; 05-02-15 at 01:29 PM.
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post #12 of 59 (permalink) Old 05-02-15, 01:51 PM
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Cheers for the input guys!

Guessing it's all coming down to semantics now.

One thing I did discover:

The wording changed from 6th to 7th.

6th: "Only one grenade (of any type) can be thrown by a unit per Shooting phase". Pg61 of 6th BRB.

7th: "Only one grenade (of any type) can be thrown by a unit per phase". Pg180 of 7th BRB.

I'm not sure if the omission of the word "shooting" is a failed attempt to stop multi-grenade close combat, or just to stop multi-grenade overwatch.

Guessing this'll just be an ongoing discussion for a while. Being a space marine player I know which benefits me more, but as our local gaming group plays the one grenade rule (which is quite effective rather than complete roflstop) I'll just have to remember to discuss it whenever I go anywhere new.
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post #13 of 59 (permalink) Old 05-02-15, 02:13 PM
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Originally Posted by Angel of Blood View Post
I'm still not sold on that at all. Why would it say one per phase otherwise? It's just poor wording. Why would it say only one per phase if there is no situation where you would throw a grenade in combat. Or indeed any other phase.
Because you throw them in friendly shooting phases and enemy assault phases for Overwatch?

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post #14 of 59 (permalink) Old 05-02-15, 02:14 PM
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Quote:
Originally Posted by Angel of Blood View Post
I'm still not sold on that at all. Why would it say one per phase otherwise? It's just poor wording. Why would it say only one per phase if there is no situation where you would throw a grenade in combat. Or indeed any other phase.

That and I'd still argue that you are throwing the grenade down an exhaust hatch, into an open hatch etc etc.
Youseem surprised about GW's ability to word things properly. Sweeping Advances, Psychic Phase in particular coming to mind.

I don't have 7th edition book to hand, but going by the RAW, the only mention of 'throwing' is in the shooting phase ('throw a grenade in the shooting phase' iirc), while melee makes no mention of throwing whatsoever.

The wording of 6th edition and 7th edition is irrelevant. I can bring out the Inquisitor rulebook and see what that says, or maybe the DND3.5th edition rules for the exact same weight of argument that gives. I can see the intention behind it, but for a game with 7th edition core rules, you use the latest.



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post #15 of 59 (permalink) Old 05-02-15, 02:40 PM
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The rules specifically say that melee attacks are "clamped in place" (1st sentence under "Vehicles, Gun Emplacements, and Monstrous Creatures" BRB 180)

In other words, melee grenades are not thrown. Every model can attack with it.

Also, I realize this is very indirect so I risk weakening my point, but I still think this is relevant: look at the paragraph long explanations under every single grenade type. Every shooting description specifies that a single model replaces their attack with the grenade, and none of the melee descriptions make any such statement.
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post #16 of 59 (permalink) Old 05-04-16, 07:18 PM
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So just to update on this one. As per the FAQ.

No. You may only use one grenade in the assault phase per unit. One model may use a grenade, that's it. No 10 krak grenades etc.
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post #17 of 59 (permalink) Old 05-04-16, 07:27 PM
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Finally.
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post #18 of 59 (permalink) Old 05-05-16, 02:41 AM
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That just made melta bombs on squad sergeants more important.

Unfortunately Canada got rid of the penny and now my two cents rounds down to zero, so...take it for what you will.

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post #19 of 59 (permalink) Old 05-06-16, 08:08 AM
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....and nerfed the ever living out of tankbustas.

Finally GW have stepped upto the plate to curb the tyranny of the orks.
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post #20 of 59 (permalink) Old 05-09-16, 07:31 PM
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and nerfed the ever living out of tankbustas.
The reason I don't consider this a nerf to anyone, is that I've been playing 1 grenade in the assault the entire time.

I've also seen on a lot of forums how "all models getting [insert special grenade] is stupid and useless now" Ignoring my above statement that I think it's been that way all of 7th edition: It's still nice to have more than one model that can plant the melta bomb or toss the krak grenade. I'd rather throw 1 haywire grenade or plant one melta bomb as long as something is alive in the unit, rather than have to protect the ball carrier. Of course points are a consideration, but just throwing that counter point at it.
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