Join Date: Feb 2013
Location: Brisbane Australia
Daemonology (new spells!)
I was having a wee little look at the new "Psyker Phase" and specificly the part that says "Models with the Daemon rule may choose to select spells from the Daemonology: Malefic spells". It then goes on to add that Daemons casting from this section cannot suffer perils of the warp on ANY roll of a double unlike non daemon models casting do suffer on any roll of a double. ASIDE FROM THAT - I've kinda worked out a BS style of game play one can achieve if playing as either Codex: Chaos Daemons mainly, or even as ANY team now allied with Chaos Daemons or even Crimson Slaughter to a finer degree. As these new 7th ed rules, even Imperial Armies can be allied with Daemons (wtf? I know)
ANYWAY, to my point: It is my understanding that as a Daemon (or not, just worked better with daemons) You can have 6 HQs as a primary daemon force (2 greater daemons and 4 heralds, lets use Tzeentch in this case) 2x Lords of Change and 4 Heralds of Tz. Have 2 or 3 squads of 10+ Pink Horrors, 3 Daemons Princes as lvl 1 psyker or better for your heavy support. This is your army, because technically speaking, every single one of these casters (even the horrors!) can now SUMMON MORE DAEMONS. You can technically speaking, summon up to 12 squads of 10 Pink Horrors in your psyker phase. It doesn't say that use units can't behave as normal, so technically AGAIN, these new squads of pink horrors can summon more squads (given your number of casting dice), now unless you're not summoning the horrors, they obviously can't summon more shit.
Here's the kicker, that's just primaris malefic spell, you can continue to summon blood crushers, screamers, or seekers, or another spell to summon a herald of your choice OR EVEN A SPELL that can sacrific your caster into a greater daemon of your choice, ie: your squad of 20 pink horrors (3 warp charge points) can sacrifice itself into a Lord of Change, if I'm not mistaken.
On another note, these summon units may also take instruments and icons of chaos for no additional costs. It also states in the other spells (to summon heralds and greater daemons) you can take 20 points of gifts for heralds, and 30 points of gifts for greater daemons. Your lowly psyker gets into shit, make him a blood thirster with a blood blade and axe of khorne. Sorted.
As cool as these spells sound, I don't think GW really thought this one through. Come the tournament scene, a simple 1000 point army can EASILY become 1500 point army in 1 turn. Then a 2500 point army in the next turn, and so on. How long until 8th edition because of this fuck up?
The true nature of Chaos is beyond any comprehension. No mere mortal can ever hope to understand these matters, and the wise do not puzzle too deeply over Chaos Gods, or try to fathom their wars, rivalries and bickerings.
Deathguard PLOG: https://www.heresy-online.net/forums/...d.php?t=129438