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post #1 of 4 (permalink) Old 05-20-14, 06:35 AM Thread Starter
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Default Jet packs and Dominate psychic power

The dominate power is a maldiction that requires a target enemy unit to pass a leadership check if it wants to move, shoot,run or charge. the underlined bit is the important one i think.

jet packs allow the user to make a 2d6 thrust move in the assault phase rather then chargieng.

so, how does these two interact with each other? i'm thinking that since it says move, a thrust move does count, but i'm not 100% sure

note: if you see me giving tactical advice: just assume i have a internet tab open to 1d4 chan and I'm summarizing off of that.

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post #2 of 4 (permalink) Old 05-20-14, 06:37 AM Thread Starter
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oh bleep, wrong part of the fourm, ignore this until a mod moves or something, sorry.

note: if you see me giving tactical advice: just assume i have a internet tab open to 1d4 chan and I'm summarizing off of that.

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post #3 of 4 (permalink) Old 05-20-14, 08:22 AM
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also, in a few days rules will change, so...

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post #4 of 4 (permalink) Old 05-20-14, 08:29 AM
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nef - still doesn't the original question though.

I would say yes it does affect it, as the "move" part does not state in the movement phase (if your above quote is word for word). They are still taking a movement action.

I'm sure there are cases both for and against but it makes most logical sense that they still need to take the leadership test.

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