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post #11 of 17 (permalink) Old 04-29-14, 04:23 PM
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Originally Posted by Nacho libre View Post
Thats why i love deldar splinter rifles.
Splinter Rifles are either SX or S1 as far as I recall. Either way they wouldn't get rerolls against things like Marines.

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Blight grenades are defence grenades so I think they do something if someone is assaulting you.
Defensive Grenades also give Shrouded from enemies within 8" IIRC. Might want to double check the rulebook on that in case I'm wrong though.
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post #12 of 17 (permalink) Old 04-29-14, 07:50 PM
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Splinter Rifles are either SX or S1 as far as I recall. Either way they wouldn't get rerolls against marines
I was meaning the 4+ poison as it means it always wounds on a 4+.
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post #13 of 17 (permalink) Old 04-30-14, 04:00 PM
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Defensive Grenades also give Shrouded from enemies within 8" IIRC. Might want to double check the rulebook on that in case I'm wrong though.
Stealth, actually. Meaning they're actually useful on units that already have Shrouded, like Plaguebearers (who get defensive grenades from their Daemon of Nurgle rule).

Plague Knives have been covered, but one point is that they don't do "nothing" against vehicles--they just have no extra effect. A S4 Plague Marine rolls D6+4 per attack for armor penetration as normal, so can still glance the rear armor 10 on a lot of vehicles, or might swap out its attacks for a single S6 krak grenade. A minor thing to point out, but with the degree of granularity and explanation we're going to here, I figure it's important to point out.

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post #14 of 17 (permalink) Old 05-20-14, 09:45 AM
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Splinter Rifles are either SX or S1 as far as I recall. Either way they wouldn't get rerolls against things like Marines.
That, and the poison rerolls thing is only for Melee, doesn't effect ranged. So you cant just biomancy someone down to T1 and get rerolls or whatever.
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post #15 of 17 (permalink) Old 05-20-14, 04:37 PM
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i just wanted to say i run 3x 7man plague marine squads in my army each with 2 plasma and a combie wep sarg and they are the sh!t they crush everything
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post #16 of 17 (permalink) Old 05-20-14, 07:42 PM Thread Starter
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Cheers for all the input guys. I never did try the plagues marines, instead opted for 4 bunches of 5 noise marines. I will use the plague marines very soon though.
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post #17 of 17 (permalink) Old 05-24-14, 10:37 PM
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If you use Plague Marines in 7th, it's worth noting that Defensive Grenades no longer give you Stealth within 8" of the unit shooting at you - they still negate the attacks bonus for charging, but they may now be thrown as a 8" range, Str1 AP- Blast with the Blind special rule. This can be really nice for softening up a low-initiative target such as Ork Boyz before you charge (if you Blind a squad of Ork Boyz and then you charge them rather than vice versa, they need 5s to hit and 6s to wound!).

It's also important that if your strength is equal to your opponent's toughness, you don't get to re-roll your To Wound dice for Poison - only if your Strength is higher. This is a pretty major hit to Genestealers and the like who were using Poison to give themselves Shred against T4 targets, but that's the way it is now I'm afraid.

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