Spore Mine Clusters
So I've seen this being debated elsewhere and was surprised to not find anything about it here. So when biovores scatter and and there are no models under the first of the template, you place D3 spore mines in the template and they become a spore mine cluster for the rest of the game (or until they all explode).
The debate is if you have a unit of more than 1 biovore, do you get D3 spore mines, or D3 per biovore?
The proponents of just D3 biovores say that because it is a barrage weapon, it is resolved as a single shot, so the spore burst rule only comes into play once.
However, the proponents of D3 per biovore counter that the barrage rules explain how to resolve multiple shots at once, not how to combine them in to one shot.
Additionally, without getting D3 spore mines,there would be no reason for the Floating Death rule for spore mine clusters to specify the S10 cap, as there would be on other way to get enough spore mines in a unit to exceed that cap.
The final defense for D3 per biovore is the simple fact that it doesn't make sense that 1 biovore makes just as many spores as 3 would.
So what's the consensus? I tend to lean toward the D3 per biovore, but I'm sure I'm biased because I've loved biovores since their inception.